some avoided questions on leaks

cowmenace

New Member
Reaction score
22
Please tell me if any of these leak. I will explain the special circumstances in which these apply to. I know what leaks are, and I certainly know how to fix them; however, these questions are not answered in most leak tutorials, and the common sense I was given doesn't know life well enough to come to a conclusion.

Trigger:
  • Special Effect - Create a special effect attached to the chest of (Target unit of issued order) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
    • Special Effect - Destroy (Last created special effect)


Creates a special effect attached to unit's chest. Does the game retain the position (X,Y,Z) of the unit's chest?

Trigger:
  • (Hero Transport 2 <gen> contains Hero[(Player number of (Triggering player))]) Equal to True


Must I store the region to a variable, then destroy the region variable? The tutorials mentioned it, yet in their example for a leakless trigger did not set it to a variable.

Trigger:
  • ((Triggering unit) is A Hero) Equal to True


Do I have to store the triggering unit as a unit variable? Same as when referencing a unit such as Target Unit of Issued Order

Trigger:
  • Player Group - Pick every player in (All players) and do (Actions)
    • Loop - Actions
      • Player - Make (Unit-type of (Sold unit)) Unavailable for training/construction by (Picked player)


Should I make a player group, add all players, then use that as a reference rather than GUI's (All Players)?


One final question: Can leaks be in conditions?
 

Ayanami

칼리
Reaction score
288
Trigger:
  • Special Effect - Create a special effect attached to the chest of (Target unit of issued order) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
    • Special Effect - Destroy (Last created special effect)


Creates a special effect attached to unit's chest. Does the game retain the position (X,Y,Z) of the unit's chest?

When you attatch an effect to a unit's chest, the effect will stay on the unit's chest until it is destroyed.

Trigger:
  • (Hero Transport 2 <gen> contains Hero[(Player number of (Triggering player))]) Equal to True


Must I store the region to a variable, then destroy the region variable? The tutorials mentioned it, yet in their example for a leakless trigger did not set it to a variable.
I don't think there is a need to store regions in a Variable.

Trigger:
  • ((Triggering unit) is A Hero) Equal to True


Do I have to store the triggering unit as a unit variable? Same as when referencing a unit such as Target Unit of Issued Order
Units don't leak.

Trigger:
  • Player Group - Pick every player in (All players) and do (Actions)
    • Loop - Actions
      • Player - Make (Unit-type of (Sold unit)) Unavailable for training/construction by (Picked player)


Should I make a player group, add all players, then use that as a reference rather than GUI's (All Players)?
Well I'm guessing it's the same?

One final question: Can leaks be in conditions?
Hmm, from what I know of, leaks can't be in conditions.
 

cowmenace

New Member
Reaction score
22
One example of a possible leak in a condition (I'm not sure)

Trigger:
  • (Number of units in (Units within 100.00 of Point[58] matching ((((Matching unit) belongs to an enemy of (Owner of (Picked unit))) Equal to True) and (((Matching unit) is alive) Equal to True)))) Greater than or equal to 1
 

Gtam

Lerning how to write and read!! Yeah.
Reaction score
164
The player group leaks if u dont destroy it.
 

cowmenace

New Member
Reaction score
22
So I have to set my own player group, put all players in it, run the actions, then delete it? When the leak for (All Players) happens in one trigger, will it cause another leak in a different trigger with the same thing, and will it cause 12 leaks if that one trigger goes off 12 times?
 

vypur85

Hibernate
Reaction score
803
> The player group leaks if u dont destroy it

'All players' does not leak. Do not remove it. If you remove it, weird things will happen... Try it and you'll know. Other than All player, the rest of the Player group usage leaks.

Bad practice:
Code:
Event
 Every 0.01 seconds
Condition
Actions 
 Set TempForce = (All players)
 Game - Display to TempForce the message: Hello
 Custom script: call DestroyForce (udgTempForce)

Good practice:
Code:
Event
 Every 0.01 seconds
Condition
Actions 
 Set TempForce = (All allied of Player 1)
 Game - Display to TempForce the message: Hello
 Custom script: call DestroyForce (udgTempForce)




> Can leaks be in conditions?

Yes. Particularly Point variables. It can also be in filter functions (those 'matching' in Unit group, Player group etc...).
 

ManyTimes

I'm so lonesome I could cry...
Reaction score
293
1.
The special effect of yours do not leak. You destroy it afterwards with the "Special effect - Destroy (last created special effect)".

2.
>>Must I store the region to a variable, then destroy the region variable?
No, not regions created via region palette.

3.
>>Do I have to store the triggering unit as a unit variable? Same as when referencing a unit such as Target Unit of Issued Order
"triggering unit" nor "target unit of issued order" leaks. But target unit of issued order is "lost" after a wait, hence we store it in a variable for later usage.
Triggering unit should "never" be stored in a unit variable.

4.
Should I make a player group, add all players, then use that as a reference rather than GUI's (All Players)?
The (All Players) is already a variable, containing all players. Does not leak, do not create a variable for all players, simply use this one without destroying it.

5.
Can leaks be in conditions?
Of course:
Code:
Conditions
    (Terrain type at (Center of (Playable map area))) Equal to Lordaeron Summer - Dirt
This condition leaks a point (location).

>>these questions are not answered in most leak tutorials
Due to the fact that a leak tutorial is about things that leaks, not the other way around. :)
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    New recipe is another summer dessert Berry and Peach Cheesecake - https://www.thehelper.net/threads/recipe-berry-and-peach-cheesecake.194169/

      The Helper Discord

      Staff online

      • Ghan
        Administrator - Servers are fun

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top