spell damage increase aura

windale5

New Member
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2
is there a way to create a aura where it increases spell damage by 50 %. It's probably in JASS but is it possible without recreating the spell with another copy
 

UndeadDragon

Super Moderator
Reaction score
447
I haven't heard of one being made before and I am guessing that it would be immensely complex (I can't actually think of any way to do this).
 

Dridien

New Member
Reaction score
0
Its possible, but the spell would have to be made using triggers... Basically make a dummy aura that does nothing but does a spell effect and gives a buff to those in its aura, than have the spells it gives a bonus to do damage like...

Trigger:
  • Firebolt
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to (==) Firebolt (Neutral Hostile)
    • Actions
      • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Casting unit) has buff Vampiric Aura) Equal to (==) True
        • Then - Actions
          • Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing 150.00 damage of attack type Spells and damage type Fire
        • Else - Actions
          • Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing 100.00 damage of attack type Spells and damage type Fire
 

warden13

New Member
Reaction score
32
Maybe a negative magic resistance aura?

or with complex way. Add all units in your map an orb effect ability with 0.1 second durations. Add all units to the event of a trigger with Takes Damage event. In conditions you should add a boolean checks if damage taking unit has your aura buff. And another condition, damage taking unit must NOT have the orb effect ability you added. And finally actions: Damage triggering unit (Damage Taken/2).
 

roXplosive

New Member
Reaction score
15
It sounds interesting enough .... I had in mind a passive skill named Spell Penetration . That is if an enemy takes less that 0.75 damage from your spell then you deal 20,40,60,80% of original spell damage as attack type magic , damage type divine or universal whichever does unreductable damage . I planned to be a hero passive that triggers for hero's items too but it seems I have to do more thinking for it .
 
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