Spell Power!

Some1Sneakin

New Member
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What is the best way to make my triggered spells deal more damage if you recive spell power/spell damage?
Lets say A hero have the ability Firebolt (triggered) which deals 100 damage.
Then the hero recives an Item which increases +100 Spell Power/Spell Damage. Now the heros firebolt deals 200, until he drops the item or whatever.
Whats the best way to check how much spell power the hero have?

+rep
 

Nerfpl

New Member
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53
e
unit cast stuff
c
Unit have buff
a
set ability_lvl = level of casted ability
remove ability
add ability (other which is same ability but with +100 in stats)
set level of new ability to ability_lvl

smtn like that
 

Exide

I am amazingly focused right now!
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448
Custom value, I reckon.

When triggering the firebolt damage, also add (Custom Value of (Triggering Unit)) to the damage.
-That way you can also give negative spell power, I believe! :thup:
 

AdamGriffith

You can change this now in User CP.
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69
You could add any extra condition to all your triggered spells setting the damage according to its base damage and any bonus you might have. Or you could use engineering upgrade possibly? Not sure on that one though.
 

Some1Sneakin

New Member
Reaction score
5
Sorry Nerfpl, im gonna use alot of items which gives +Spell Power. Exide i have been thinking of custom value = spell power. Seems to be the best way. But whats the best way to detect how much spell power the hero actually have? The only thing i through of so far is:

Event:
Hero picks up item/Drops item.
Condition:
Nothing
Action:
set Heros custom value to 0
For each (int a) 1 - 6 do:

If (item in slot (int A)) equals to ("Item with spell bonus") then do:
set custom value of hero = (custom value + "amount of spell power bonus of item")


And so on for every item i make with Spell power bonus.

Tell me if you find a better way!
 

Draphoelix

It's not the wintercold that's killing me
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132
A hero picks up an item
Equal to Ring
Then set Custom value of triggering unit to Custom value of triggering unit + 100

A hero picks up an item
Equal to Wand
Then set Custom value of triggering unit to Custom value of triggering unit + 200

A unit starts the effect
equal to fire bolt
damage target custom value of triggering unit


If the unit got the item wand and ring it will damage the targer 300 dmg.
 

Some1Sneakin

New Member
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5
But whats about if the hero drops uhh... the wand? then the spell damage bonus will still be 300... Funny bug, if he pick it up again, drop, pick up, drop, pickup etc... Imagen what his spells are gonna damage.
 

Exide

I am amazingly focused right now!
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448
But whats about if the hero drops uhh... the wand? then the spell damage bonus will still be 300... Funny bug, if he pick it up again, drop, pick up, drop, pickup etc... Imagen what his spells are gonna damage.

Then you just make a trigger if 'a unit loses an item', set Custom value of (Triggering unit) to Custom value of (Triggering unit) - 100..
 

Exide

I am amazingly focused right now!
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Event:
'Unit - A unit Loses an Item'
-Generic Unit Event.
 

Some1Sneakin

New Member
Reaction score
5
No No No

I mean like:

If (Lost Item = ring) Then do:
Remove 100 spell Damage.


The condition! I dont find someting that i can check what kind of item that was droped.
 

Exide

I am amazingly focused right now!
Reaction score
448
Aah.
Sorry, I misunderstood.

(Item Being Manipulated), is what you're looking for.
 
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