spell problem

sjakie

Cookie Be Awesome!
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127
I am still (yes, still) working on my hero for the hero contest. And I still didnt get the ability working. I have no idea what I am doing wrong though.
What is it? All it does is creating the dummy unit, but he wont do anything.
Code:
Events
    Unit - A unit Starts the effect of an ability
Conditions
    (Ability being cast) Equal to Bloody Ice 
    (Level of Bloody Ice  for (Triggering unit)) Equal to 1
Actions
    Set Casterstrength = (Strength of (Triggering unit) (Include bonuses))
    Set Casterstrength2 = (Real(Casterstrength))
    Set Casterhp = (Life of (Triggering unit))
    Set Casterhp2 = (Integer(Casterhp))
    Set novacheck = 0
    For each (Integer novacheck) from 0 to 10, do (Actions)
        Loop - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                If - Conditions
                    Casterhp2 Greater than or equal to 200
                Then - Actions
                    Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + Casterstrength2)
                    Set Casterhp = (Life of (Triggering unit))
                    Set Casterhp2 = (Integer(Casterhp))
                    Set novacheck = (novacheck + 1)
                    Wait 1.00 seconds
                Else - Actions
                    Set Novapos = (Position of (Triggering unit))
                    Unit - Remove Bloody Ice  buff from (Triggering unit)
                    Unit - Create 1 Nova Dummy 1 for (Owner of (Triggering unit)) at Novapos facing Default building facing degrees
                    Set bloodydummy = (Last created unit)
                    Animation - Change bloodydummy's vertex coloring to (100.00%, 100.00%, 100.00%) with 100.00% transparency
                    Unit - Order bloodydummy to Human Mountain King - Thunder Clap
                    Unit - Add a 2.00 second Generic expiration timer to bloodydummy
                    Custom script:   call RemoveLocation(udg_Novapos)
                    Trigger - Turn off (This trigger)

Code:
Events
    Map initialization
Conditions
    novacheck Greater than 10
Actions
    Trigger - Turn off Bloody Ice 1 <gen>
 

ManyTimes

I'm so lonesome I could cry...
Reaction score
293
Code:
Conditions
    (Ability being cast) Equal to Bloody Ice 
    (Level of Bloody Ice  for (Triggering unit)) Equal to 1
Remove the last condition? If you can cast it, you are at least level 1. Or you got other triggers with different level thing? Ok.

What are you actually trying to do here?
Nothing? Ok...

Code:
Map initialization
Conditions
    novacheck Greater than 10
Actions
    Trigger - Turn off Bloody Ice 1 <gen>
What?

Explain the spell please, since it is for a contest, explain it to me in a PM?

>>creating the dummy unit, but he wont do anything
Sure he got the spell thunder clap? Sure he got enough mana? Sure thunder clap got some special effects so it is viewable?
Your trigger is a real mess... No offense, but I could help, but that would be cheating? :p Hf on the contest.

Edit2:
After your PM, here is a map, with, well...
It is MUI.
Does not leak.
What it does: Upon cast (Thunder Clap, do not learn the others, just learn thunder clap and use it), if you got below 400 HP, it will heal you with the amount of strength per second, can maximum heal ten times. If you reach 400 hp within those ten heals, it will disable the heal and create AOE damage around the hero.

Again use thunder clap.

All things like special effects, dummies and so on, you have to fix of course!
 

Attachments

  • SjakieSpell.w3x
    19.4 KB · Views: 79
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