Spell Reduction Aura

WERE-Wolf

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Title says it all. I have my base aura, I have my spell, now how can I make a trigger that gives the spell when units have my aura buff? Can't seem to find an event that says ''whenever a unit has an effect of a buff'' or something. I've had help in another topic regarding this, but it was about a channeling spell, so I doupt the trigger would be the same.

help
 

NindoOne

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Title says it all. I have my base aura, I have my spell, now how can I make a trigger that gives the spell when units have my aura buff? Can't seem to find an event that says ''whenever a unit has an effect of a buff'' or something. I've had help in another topic regarding this, but it was about a channeling spell, so I doupt the trigger would be the same.

help

So you want every unit within the aura range to gain a sertain spell?
 

N(O.O)B

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The condition you are looking for is a boolean condition called Unit - Unit Has Specific Buff
 

NindoOne

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Perfect, now what event* should I add? There's nothing close to ''whenever you get buff X''

Time - Periodic Event - Make a trigger that checks if there is anyone in the map area who has the buff, if it do, add the ability, if not, remove the ability.
 

WERE-Wolf

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Time - Periodic Event - Make a trigger that checks if there is anyone in the map area who has the buff, if it do, add the ability, if not, remove the ability.

this doesnt seem to work.

2quhmj5.jpg
 

Laiev

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something like this:

Trigger:
  • .
    • Events
      • Unit - A unit learn a spell
    • Conditions
      • (Learning spell) equal to Aura
    • Actions
      • Set Auraa = Aura


Trigger:
  • .
    • Events
      • Every 0,40 seconds
    • Conditions
    • Actions
      • Set TempGroup = (Units in played map area matching what condition you want)
      • Unit group - Pick every unit in TempGroup and do (Actions)
        • Actions
          • If
            • (Picked unit) has buff equal to AuraOff
          • Then
            • If
              • Level of AuraOff to (Picked unit) greater then 0
            • Then
              • Unit - Set level of AuraOff to level of Auraa
            • Else
              • Unit - Add AuraOff to (Picked unit)
              • Unit - Set level of AuraOff to level of Auraa
          • Else
            • Unit - Remove AuraOff for (Picked unit)
      • Custom Script: call DestroyGroup (udg_TempGroup)
 

NindoOne

TH.net Regular
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Trigger:
  • Aura
    • Events
      • Time - Every 2.00 seconds of game time
    • Conditions
    • Actions
      • Set Unit_Group = (Units in (Playable map area))
      • Unit Group - Pick every unit in Unit_Group and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Picked unit) has buff Devotion Aura) Equal to True
            • Then - Actions
              • Unit - Add Defend to (Picked unit)
            • Else - Actions
              • Unit - Remove Defend from (Picked unit)
      • Custom script: call DestroyGroup ( udg_Unit_Group )


Now everything that can be picked by the aura will gain the defend ability if its close enough to the aura source.
 

Laiev

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@NindoOne

your trigger will bug lots :p

because if a unit HAS that ability, then will get AGAIN and AGAIN and AGAIN lol..

use other if to check if got that ability..

also you don't change the level :p


:rolleyes:
 

Laiev

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this doesnt work either.

2mnf8ew.jpg


do I have to select ''array'' when i make the unit group variable?

Maching ((MATCHING UNIT) has buff...
Trigger:
  • Unit Group - Pick every unit in DruidAuraGroup and do (Actions)
    • ... continue



you use LOTS and LOTS of triggering unit instead of PICKED UNIT and MATCHING UNIT... picked unit = when you pick a unit... MATCHING UNIT = when you matching a condition... TRIGGERING UNIT = when you use some event like "A generic unit dies... A generic unit starts effect of an ability" so this GENERIC UNIT = triggering unit
 

WERE-Wolf

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Maching ((MATCHING UNIT) has buff...
Trigger:
  • Unit Group - Pick every unit in DruidAuraGroup and do (Actions)
    • ... continue



you use LOTS and LOTS of triggering unit instead of PICKED UNIT and MATCHING UNIT... picked unit = when you pick a unit... MATCHING UNIT = when you matching a condition... TRIGGERING UNIT = when you use some event like "A generic unit dies... A generic unit starts effect of an ability" so this GENERIC UNIT = triggering unit

how do you go unit group ...
THEN go with ur actions? Mine will just put everything in one line...

dealing with variables is incredibly annoying I have to say... without you guys id be dead.
 

Laiev

Hey Listen!!
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188
you can do in both form... in just one line or with more lines (and much more stable to edit)... just use the line up the your when you'll create the action..

if you see... we got 4 types of (For each integer).. 2 A and 2 B... 1 A in one line and 1 A in more lines... same to B...

same happen in unit group... player group... ifs... and more i think

just search :p
 

WERE-Wolf

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you can do in both form... in just one line or with more lines (and much more stable to edit)... just use the line up the your when you'll create the action..

if you see... we got 4 types of (For each integer).. 2 A and 2 B... 1 A in one line and 1 A in more lines... same to B...

same happen in unit group... player group... ifs... and more i think

just search :p

tried with ''matching unit'' everywhere and it still doesnt work.

2rdynmb.jpg


and besides, every time I write word for word ''call DestroyGroup(DruidAuraGroup)'' in custom group and save, they launch me an error message underlining the thing....
 

Laiev

Hey Listen!!
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tried with ''matching unit'' everywhere and it still doesnt work.

2rdynmb.jpg


and besides, every time I write word for word ''call DestroyGroup(DruidAuraGroup)'' in custom group and save, they launch me an error message underlining the thing....

of couse... to destroy a variable you NEED to use (UDG_<name>)

so....

call DestroyGroup (udg_DruidAuraGroup)
 

WERE-Wolf

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of couse... to destroy a variable you NEED to use (UDG_<name>)

so....

call DestroyGroup (udg_DruidAuraGroup)

Good, now I can remove a script that does not work... Do you know what's wrong? My units aren't getting the ability.
 
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