Code:
Zone Alarm Timer Expired
Events
Time - Countdown_Timer expires
Conditions
Actions
Trigger - Turn off Zone Alarm Revive <gen>
Trigger - Turn off Zone Alarm Timer Expired <gen>
Trigger - Turn off Zone Alarm Leaderboard <gen>
Trigger - Turn off Zone Alarm Unit Kill <gen>
Trigger - Turn off Sliding Turn <gen>
Trigger - Turn off Sliding Player <gen>
Quest - Destroy Quest
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zone_Alarm_Integer[(Player number of Player 2 (Blue))] Greater than Zone_Alarm_Integer[(Player number of Player 7 (Green))]
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: Team A have won the...
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zone_Alarm_Integer[(Player number of Player 7 (Green))] Greater than Zone_Alarm_Integer[(Player number of Player 2 (Blue))]
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: Team B have won the...
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Zone_Alarm_Integer[(Player number of Player 2 (Blue))] Equal to Zone_Alarm_Integer[(Player number of Player 7 (Green))]
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: Draw Game.
Else - Actions
Set Zone_Alarm_Integer[(Player number of Player 2 (Blue))] = 0
Set Zone_Alarm_Integer[(Player number of Player 7 (Green))] = 0
Unit - Pause all units
Trigger - Run Show Rematch <gen> (checking conditions)
[COLOR="Red"] Unit - Move The Awesome 0012 <gen> instantly to (Player 2 (Blue) start location), facing 0.00 degrees
Unit - Move The Awesome 0013 <gen> instantly to (Player 3 (Teal) start location), facing 0.00 degrees
Unit - Move The Awesome 0014 <gen> instantly to (Player 4 (Purple) start location), facing 0.00 degrees
Unit - Move The Awesome 0015 <gen> instantly to (Player 5 (Yellow) start location), facing 0.00 degrees
Unit - Move The Awesome 0016 <gen> instantly to (Player 6 (Orange) start location), facing 0.00 degrees
Unit - Move The Awesome 0017 <gen> instantly to (Player 7 (Green) start location), facing 180.00 degrees
Unit - Move The Awesome 0018 <gen> instantly to (Player 8 (Pink) start location), facing 180.00 degrees
Unit - Move The Awesome 0019 <gen> instantly to (Player 9 (Gray) start location), facing 180.00 degrees
Unit - Move The Awesome 0020 <gen> instantly to (Player 10 (Light Blue) start location), facing 180.00 degrees
Unit - Move The Awesome 0021 <gen> instantly to (Player 11 (Dark Green) start location), facing 180.00 degrees[/COLOR]
Leak checker indicate it does not leak, but I am curious to know about it.