Starting location leak ?

Septimus

New Member
Reaction score
58
Code:
Zone Alarm Timer Expired
    Events
        Time - Countdown_Timer expires
    Conditions
    Actions
        Trigger - Turn off Zone Alarm Revive <gen>
        Trigger - Turn off Zone Alarm Timer Expired <gen>
        Trigger - Turn off Zone Alarm Leaderboard <gen>
        Trigger - Turn off Zone Alarm Unit Kill <gen>
        Trigger - Turn off Sliding Turn <gen>
        Trigger - Turn off Sliding Player <gen>
        Quest - Destroy Quest
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Zone_Alarm_Integer[(Player number of Player 2 (Blue))] Greater than Zone_Alarm_Integer[(Player number of Player 7 (Green))]
            Then - Actions
                Game - Display to (All players) for 10.00 seconds the text: Team A have won the...
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Zone_Alarm_Integer[(Player number of Player 7 (Green))] Greater than Zone_Alarm_Integer[(Player number of Player 2 (Blue))]
            Then - Actions
                Game - Display to (All players) for 10.00 seconds the text: Team B have won the...
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Zone_Alarm_Integer[(Player number of Player 2 (Blue))] Equal to Zone_Alarm_Integer[(Player number of Player 7 (Green))]
            Then - Actions
                Game - Display to (All players) for 10.00 seconds the text: Draw Game.
            Else - Actions
        Set Zone_Alarm_Integer[(Player number of Player 2 (Blue))] = 0
        Set Zone_Alarm_Integer[(Player number of Player 7 (Green))] = 0
        Unit - Pause all units
        Trigger - Run Show Rematch <gen> (checking conditions)
       [COLOR="Red"] Unit - Move The Awesome 0012 <gen> instantly to (Player 2 (Blue) start location), facing 0.00 degrees
        Unit - Move The Awesome 0013 <gen> instantly to (Player 3 (Teal) start location), facing 0.00 degrees
        Unit - Move The Awesome 0014 <gen> instantly to (Player 4 (Purple) start location), facing 0.00 degrees
        Unit - Move The Awesome 0015 <gen> instantly to (Player 5 (Yellow) start location), facing 0.00 degrees
        Unit - Move The Awesome 0016 <gen> instantly to (Player 6 (Orange) start location), facing 0.00 degrees
        Unit - Move The Awesome 0017 <gen> instantly to (Player 7 (Green) start location), facing 180.00 degrees
        Unit - Move The Awesome 0018 <gen> instantly to (Player 8 (Pink) start location), facing 180.00 degrees
        Unit - Move The Awesome 0019 <gen> instantly to (Player 9 (Gray) start location), facing 180.00 degrees
        Unit - Move The Awesome 0020 <gen> instantly to (Player 10 (Light Blue) start location), facing 180.00 degrees
        Unit - Move The Awesome 0021 <gen> instantly to (Player 11 (Dark Green) start location), facing 180.00 degrees[/COLOR]

Leak checker indicate it does not leak, but I am curious to know about it.
 

Septimus

New Member
Reaction score
58
The leak checker I am using indicate every point leak except starting location. That is why I need to confirm about it.
 
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