Store unit data in a game cache

Killerphill

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hi guys.

i need to know how to store a specific units mana, items at current time and abilities at current time all in a game cache, and then load it all back up 5 seconds later. ive been testing a couple of triggers and such and trying to get it right but i cant get it to work.

Basically what i want is, if a unit dies, it saved all hes data (items, mana, abilities) and then 5 seconds later it reloads that unit with all the saved data (items, mana, abilities)

any help is appreciated, + rep!
 

Exide

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I'm not sure, but I think game cache only works in single player.

Here's a way of storing a hero:

Trig1.jpg


Trig5.jpg


More info can be found here:
http://www.thehelper.net/forums/showthread.php?t=98782
 

Killerphill

New Member
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The triggers you posted doesnt save/ restore the units mana and abilities and items at the current time which is what i need :(
 

Exide

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Just add the lines, then:

Game Cache - Store Real_Value_HP ..blabla
Game Cache - Store Real_Value_Mana ..blabla

and add, when loading:

Set HP of Unit to ...
Set Mana of Unit to ...


-It should store both exp and abilities. (Even mana and hp, if I remember correctly, but since you're saying it doesn't..)
 

Exide

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Code:
Actions
    Set Real_Variable_HP = (Life of (Triggering unit))
    Set Real_Variable_Mana = (Mana of (Triggering unit))

It's under:
set variable - Unit - Property


Code:
    Unit - Set life of (Triggering unit) to Real_Variable_HP
    Unit - Set mana of (Triggering unit) to Real_Variable_Mana

It's under:
Unit - Set Life / Mana (To Value)


Alternative:
Code:
Actions
    Game Cache - Store (Life of (Triggering unit)) as Unit_HP of Hero in (Last created game cache)
    Game Cache - Store (Mana of (Triggering unit)) as Unit_MP of Hero in (Last created game cache)

    Unit - Set life of (Triggering unit) to (Load Unit_HP of Hero from (Last created game cache))
    Unit - Set mana of (Triggering unit) to (Load Unit_MP of Hero from (Last created game cache))
 
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