Snippet String2PlayerColoredString

JASS:
set PlayerColorString[4] = "|c00fffc00"
set Red[0] = 0xff
set Green[0] = 0xfc
set Blue[0] = 0x00
set PlayerColorString[5] = "|c00fe890d"
set Red[0] = 0xfe
set Green[0] = 0x89
set Blue[0] = 0x0d

Can you see it?

Again, you have to treat those arrays like you do with PlayerColor. With the whole hook business.
 
Such a stupid mistake XD

And by "treat those arrays like you do with PlayerColor" you mean by having two of the same ? :S

Like PlayerColor and PlayerColorString ?
 
Yes. But, I would just have an integer array and use that as an index for all four other arrays. I wish I could show you what I meant.
 
Well, yeah me 2 ! XD
As I don't really understand :(

Well, this is what I have atm:
JASS:
library PlayerColors initializer Init


///////////////////////////////////////////////////////////////////////////////////////////////////
//                                 *//PlayerColoredString\\*                                     //
//                                 *//Made by , Komaqtion\\*                                      //
//                                                                                               //
//                                                                                               //
//                                        Purpose:                                               //
//                                                                                               //
//             ¤ This snippet is supposed to help people to, with ease, convert                  //
//               a string to use a desired player's own color!                                   //
//                                                                                               //
//                                         Usage:                                                //
//                                                                                               //
//             ¤ To use this snippet, simply type "call PlayerColoredString(playerid, string)"   //
//               where "string" is the string you want to colorize, and "playerid"               //
//               is the player number of the player, whose color you wan to use.                 //
//               Note: This uses JASS' player number range, meaning that                         //
//               Player 1(Red)'s number is 0, and Player 2(Blue)'s number is 1,                  //
//               and so on...                                                                    //
//               You can also get only the players color-string for own usage...                 //
//               This is accomplished by using the function "GetPlayerColorString"               //
//               which takes the player to get the string, or you can also use                   //
//               the GetPlayerColorStringById function, which takes the player's                 //
//               Id, or number instead <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big Grin    :D" loading="lazy" data-shortname=":D" />                                                        //
//                                                                                               //
//                                    Requirements:                                              //
//                                                                                               //
//             ¤ This snippet&#039;s only requirement is vJASS compilement, which is                  //
//               easiest achieved by downloading JASS Newgen Pack, at                            //
//               <a href="http://www.thehelper.net/forums/showthread.php?t=73936" class="link link--internal">http://www.thehelper.net/forums/showthread.php?t=73936</a>                          //
//               You&#039;ll also have to update JASS Helper to the latest version...                 //
//                                                                                               //
//                                                                                               //
//                                        Credits:                                               //
//                                                                                               //
//             ¤ Azlier, for helpong me out alot with several bugfixes and tweaking !            //
//               Jesus4Lyf, for also helping me out alot ! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big Grin    :D" loading="lazy" data-shortname=":D" />                                    //
//                                                                                               //
//               And credits, if you use this that is, is not needed to give me                  //
//               though it&#039;s always welcome <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink    ;)" loading="lazy" data-shortname=";)" />                                                   //
//                                                                                               //
///////////////////////////////////////////////////////////////////////////////////////////////////


    globals
        private string array PlayerColor
        private string array PlayerColorString
        private integer array Red
        private integer array Green
        private integer array Blue
        private integer array RedString
        private integer array GreenString
        private integer array BlueString
        
        private constant string EndString = &quot;|r&quot;
    endglobals
    
    function PlayerColoredString takes integer playerId, string s returns string
        return PlayerColor[playerId] + s + EndString
    endfunction
    
    function PlayerColoredTextTag takes integer alpha, player p, texttag tag returns nothing
        call SetTextTagColor( tag, Red[GetPlayerId(p)], Green[GetPlayerId(p)], Blue[GetPlayerId(p)], alpha )
    endfunction
    
    function PlayerColoredTextTagById takes integer alpha, integer playerId, texttag tag returns nothing
        call SetTextTagColor( tag, Red[playerId], Green[playerId], Blue[playerId], alpha )
    endfunction
    
    function GetPlayerColorString takes player p returns string
        return PlayerColor[GetPlayerId(p)]
    endfunction
    
    function GetPlayerColorStringById takes integer playerId returns string
        return PlayerColor[playerId]
    endfunction
    
    private function OnColorChange takes player whichplayer, playercolor color returns nothing
        set PlayerColor[GetPlayerId(whichplayer)] = PlayerColorString[GetHandleId(color)]
        set Red[GetPlayerId(whichplayer)] = RedString[GetHandleId(color)]
        set Green[GetPlayerId(whichplayer)] = GreenString[GetHandleId(color)]
        set Blue[GetPlayerId(whichplayer)] = BlueString[GetHandleId(color)]
    endfunction
    
    hook SetPlayerColor OnColorChange
    
    private function Init takes nothing returns nothing
        local integer i = 11
    
        set PlayerColorString[0] = &quot;|c00ff0202&quot;
        set RedString[0] = 0xff
        set GreenString[0] = 0x02
        set BlueString[0] = 0x02
        set PlayerColorString[1] = &quot;|c000041ff&quot;
        set RedString[1] = 0x00
        set GreenString[1] = 0x41
        set BlueString[1] = 0xff
        set PlayerColorString[2] = &quot;|c001be5b8&quot;
        set RedString[2] = 0x1b
        set GreenString[2] = 0xe5
        set BlueString[2] = 0xb8
        set PlayerColorString[3] = &quot;|c00530080&quot;
        set RedString[3] = 0x53
        set GreenString[3] = 0x00
        set BlueString[3] = 0x80
        set PlayerColorString[4] = &quot;|c00fffc00&quot;
        set RedString[4] = 0xff
        set GreenString[4] = 0xfc
        set BlueString[4] = 0x00
        set PlayerColorString[5] = &quot;|c00fe890d&quot;
        set RedString[5] = 0xfe
        set GreenString[5] = 0x89
        set BlueString[5] = 0x0d
        set PlayerColorString[6] = &quot;|c001fbf00&quot;
        set RedString[6] = 0x1f
        set GreenString[6] = 0xbf
        set BlueString[6] = 0x00
        set PlayerColorString[7] = &quot;|c00e45aaf&quot;
        set RedString[7] = 0xe4
        set GreenString[7] = 0x5a
        set BlueString[7] = 0xaf
        set PlayerColorString[8] = &quot;|c00949596&quot;
        set RedString[8] = 0x94
        set GreenString[8] = 0x95
        set BlueString[8] = 0x96
        set PlayerColorString[9] = &quot;|c007dbef1&quot;
        set RedString[9] = 0x7d
        set GreenString[9] = 0xbe
        set BlueString[9] = 0xf1
        set PlayerColorString[10] = &quot;|c000f6145&quot;
        set RedString[10] = 0x0f
        set GreenString[10] = 0x61
        set BlueString[10] = 0x45
        set PlayerColorString[11] = &quot;|c004d2903&quot;
        set RedString[11] = 0x4d
        set GreenString[11] = 0x29
        set BlueString[11] = 0x03
    
        loop
            exitwhen i &lt; 0
            set PlayerColor<i> = PlayerColorString[GetHandleId(GetPlayerColor(Player(i)))]
            set Red<i> = RedString[GetHandleId(GetPlayerColor(Player(i)))]
            set Green<i> = GreenString[GetHandleId(GetPlayerColor(Player(i)))]
            set Blue<i> = BlueString[GetHandleId(GetPlayerColor(Player(i)))]
            set i = i - 1
        endloop
        
    endfunction
    
endlibrary</i></i></i></i>


is it what you mean ? :S
(I don't think so...)


EDIT: Well, it now shows the correct color !!! :D:D Yay ! ;)
Thanks :D
 
Exactly. One tweak though:

JASS:
private function OnColorChange takes player whichplayer, playercolor color returns nothing
        local integer id = GetPlayerId(whichplayer)
        local integer pc = GetHandleId(color)
        set PlayerColor[id] = PlayerColorString[pc]
        set Red[id] = RedString[pc]
        set Green[id] = GreenString[pc]
        set Blue[id] = BlueString[pc]
endfunction
 
Dark grey. Very dark. |c00cccccc?
 
Try mine? If mine doesn't work, go |c00dddddd.
 
I believe so. There are only 13 player colors (excluding the hidden, unstable "player colors").
 
Ok, thanks ! :D

But, "|c00cccccc" didn't work :( It displayed white...

Will try with the "d"s now ;)
 
...White? How? Odd.

Test script, please?
 
Here's the test:
Trigger:
  • Test Colors
    • Events
      • Player - Player 1 (Red) types a chat message containing color as An exact match
    • Conditions
    • Actions
      • For each (Integer A) from 0 to 12, do (Actions)
        • Loop - Actions
          • Custom script: call BJDebugMsg(PlayerColoredString(GetPlayerId(Player(bj_forLoopAIndex)),GetEventPlayerChatString()))
          • Wait 0.10 seconds
      • Custom script: call SetPlayerColor(Player(0), PLAYER_COLOR_BLUE)
      • Wait 2.00 seconds
      • For each (Integer A) from 0 to 12, do (Actions)
        • Loop - Actions
          • Custom script: call BJDebugMsg(PlayerColoredString(GetPlayerId(Player(bj_forLoopAIndex)),GetEventPlayerChatString()))
          • Wait 0.10 seconds


Everything shows correct, until the las one...

And here's the script again.

JASS:
library PlayerColors initializer Init


///////////////////////////////////////////////////////////////////////////////////////////////////
//                                 *//PlayerColoredString\\*                                     //
//                                 *//Made by , Komaqtion\\*                                      //
//                                                                                               //
//                                                                                               //
//                                        Purpose:                                               //
//                                                                                               //
//             ¤ This snippet is supposed to help people to, with ease, convert                  //
//               a string to use a desired player&#039;s own color!                                   //
//                                                                                               //
//                                         Usage:                                                //
//                                                                                               //
//             ¤ To use this snippet, simply type &quot;call PlayerColoredString(playerid, string)&quot;   //
//               where &quot;string&quot; is the string you want to colorize, and &quot;playerid&quot;               //
//               is the player number of the player, whose color you wan to use.                 //
//               Note: This uses JASS&#039; player number range, meaning that                         //
//               Player 1(Red)&#039;s number is 0, and Player 2(Blue)&#039;s number is 1,                  //
//               and so on...                                                                    //
//               You can also get only the players color-string for own usage...                 //
//               This is accomplished by using the function &quot;GetPlayerColorString&quot;               //
//               which takes the player to get the string, or you can also use                   //
//               the GetPlayerColorStringById function, which takes the player&#039;s                 //
//               Id, or number instead <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big Grin    :D" loading="lazy" data-shortname=":D" />                                                        //
//                                                                                               //
//                                    Requirements:                                              //
//                                                                                               //
//             ¤ This snippet&#039;s only requirement is vJASS compilement, which is                  //
//               easiest achieved by downloading JASS Newgen Pack, at                            //
//               <a href="http://www.thehelper.net/forums/showthread.php?t=73936" class="link link--internal">http://www.thehelper.net/forums/showthread.php?t=73936</a>                          //
//               You&#039;ll also have to update JASS Helper to the latest version...                 //
//                                                                                               //
//                                                                                               //
//                                        Credits:                                               //
//                                                                                               //
//             ¤ Azlier, for helpong me out alot with several bugfixes and tweaking !            //
//               Jesus4Lyf, for also helping me out alot ! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big Grin    :D" loading="lazy" data-shortname=":D" />                                    //
//                                                                                               //
//               And credits, if you use this that is, is not needed to give me                  //
//               though it&#039;s always welcome <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink    ;)" loading="lazy" data-shortname=";)" />                                                   //
//                                                                                               //
///////////////////////////////////////////////////////////////////////////////////////////////////


    globals
        private integer array Red
        private integer array Green
        private integer array Blue
        private integer array RedString
        private integer array GreenString
        private integer array BlueString
        private string array PlayerColor
        private string array PlayerColorString
        
        private constant string EndString = &quot;|r&quot;
    endglobals
    
    function PlayerColoredString takes integer playerId, string s returns string
        return PlayerColor[playerId] + s + EndString
    endfunction
    
    function PlayerColoredTextTag takes integer alpha, player p, texttag tag returns nothing
        call SetTextTagColor( tag, Red[GetPlayerId( p )], Green[GetPlayerId( p )], Blue[GetPlayerId( p )], alpha )
    endfunction
    
    function PlayerColoredTextTagById takes integer alpha, integer playerId, texttag tag returns nothing
        call SetTextTagColor( tag, Red[playerId], Green[playerId], Blue[playerId], alpha )
    endfunction
    
    function GetPlayerColorString takes player p returns string
        return PlayerColor[GetPlayerId( p )]
    endfunction
    
    function GetPlayerColorStringById takes integer playerId returns string
        return PlayerColor[playerId]
    endfunction
    
    private function OnColorChange takes player whichplayer, playercolor color returns nothing
        local integer id = GetPlayerId( whichplayer )
        local integer pc = GetHandleId( color )

        set PlayerColor[id] = PlayerColorString[pc]
        set Red[id] = RedString[pc]
        set Green[id] = GreenString[pc]
        set Blue[id] = BlueString[pc]
    endfunction
    
    hook SetPlayerColor OnColorChange
    
    private function Init takes nothing returns nothing
        local integer i = 12
        local integer i2
    
        set PlayerColorString[0] = &quot;|c00ff0202&quot;
        set RedString[0] = 0xff
        set GreenString[0] = 0x02
        set BlueString[0] = 0x02
        set PlayerColorString[1] = &quot;|c000041ff&quot;
        set RedString[1] = 0x00
        set GreenString[1] = 0x41
        set BlueString[1] = 0xff
        set PlayerColorString[2] = &quot;|c001be5b8&quot;
        set RedString[2] = 0x1b
        set GreenString[2] = 0xe5
        set BlueString[2] = 0xb8
        set PlayerColorString[3] = &quot;|c00530080&quot;
        set RedString[3] = 0x53
        set GreenString[3] = 0x00
        set BlueString[3] = 0x80
        set PlayerColorString[4] = &quot;|c00fffc00&quot;
        set RedString[4] = 0xff
        set GreenString[4] = 0xfc
        set BlueString[4] = 0x00
        set PlayerColorString[5] = &quot;|c00fe890d&quot;
        set RedString[5] = 0xfe
        set GreenString[5] = 0x89
        set BlueString[5] = 0x0d
        set PlayerColorString[6] = &quot;|c001fbf00&quot;
        set RedString[6] = 0x1f
        set GreenString[6] = 0xbf
        set BlueString[6] = 0x00
        set PlayerColorString[7] = &quot;|c00e45aaf&quot;
        set RedString[7] = 0xe4
        set GreenString[7] = 0x5a
        set BlueString[7] = 0xaf
        set PlayerColorString[8] = &quot;|c00949596&quot;
        set RedString[8] = 0x94
        set GreenString[8] = 0x95
        set BlueString[8] = 0x96
        set PlayerColorString[9] = &quot;|c007dbef1&quot;
        set RedString[9] = 0x7d
        set GreenString[9] = 0xbe
        set BlueString[9] = 0xf1
        set PlayerColorString[10] = &quot;|c000f6145&quot;
        set RedString[10] = 0x0f
        set GreenString[10] = 0x61
        set BlueString[10] = 0x45
        set PlayerColorString[11] = &quot;|c004d2903&quot;
        set RedString[11] = 0x4d
        set GreenString[11] = 0x29
        set BlueString[11] = 0x03

        set PlayerColorString[12] = &quot;|c00dddddd&quot;
        set RedString[12] = 0xcc
        set GreenString[12] = 0xcc
        set BlueString[12] = 0xcc
    
        loop
            exitwhen i &lt; 0
            set i2 = GetHandleId( GetPlayerColor( Player( i ) ) )
            set PlayerColor<i> = PlayerColorString[i2]
            set Red<i> = RedString[i2]
            set Green<i> = GreenString[i2]
            set Blue<i> = BlueString[i2]
            set i = i - 1
        endloop
        
    endfunction
    
endlibrary</i></i></i></i>


Also tested with this, and also white:
Trigger:
  • Init
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Set TempPoint = (Center of Region 1 &lt;gen&gt;)
      • Floating Text - Create floating text that reads Region 1! at TempPoint with Z offset 0.00, using font size 15.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
      • Custom script: call RemoveLocation(udg_TempPoint)
      • Set TempPoint = (Center of Region 2 &lt;gen&gt;)
      • Floating Text - Create floating text that reads Region 2! at TempPoint with Z offset 0.00, using font size 15.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
      • Custom script: call PlayerColoredTextTag( 100, Player(12), GetLastCreatedTextTag())
      • Custom script: call RemoveLocation(udg_TempPoint)
 
How very strange. Try replacing the current contents of player 12's color with red. Test that.
 
Indeed. I wonder what I did wrong.
 
I think it might be this one, "|c001f1f1f"

Just took a Color Picker on a Neutral-owned Paladin, and that's what I got from the cape ;)

Will test it :D

(Btw, I put your color-code in there too, and it displayed white too ...)
 
Nooow I know what I did wrong. I forgot that adding color makes white, and removing color makes black.

|c00202020 sounds good. But, you probably found the ideal color.
 
Yeah, my color is fine ;)
Thanks anyways ;)

So... Now what do I do with this ? :eek:
(I mean the snippet/system :eek:)
 
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