Suggs on Activatable Spells

Zapat0

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i need a an activatable spell idea for a unit .

Model : Footmal Captain

All ideas are welcome .sorry for i english , its not my native language.
 

Hero

─║╣ero─
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250
How about a Counter Spell?

Give a change to attack back after being hit..when activated.
 

ManyTimes

I'm so lonesome I could cry...
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293
Give a change to attack ..
chance*

How about good old Attribute Bonus?
How about Devotion aura?
How about Holy Light?
How about Flare?
How about Endurance (increases movespeed only, for life!)
How about Heal Nova? (Based of frost nova with X dmg on the target enemy unit, and heals nearby friendly unit that is nearby the target of the nova)
How about Melody (plays a random 5 second song, after the song is played, it ...hmm...cyclones 3 random units, even allies:()
 

Zapat0

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To Tinki I have Footmans in my map and they have defend thx anyways.
I forgot to say to Footman Captain is a NON-HERO Unit . (sorry)
Flare? what do you mean , I suppose you arent talking about mortarteam .
thx for the other suggs but they arent what i expected .
keep the suggs coming.:)
 

ManyTimes

I'm so lonesome I could cry...
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Flare? what do you mean , I suppose you arent talking about mortarteam .
Of course im talking about mortar team's flare. Just do it a bit different. Trigger it, so it sends up a flare and, at the target location that is being reveald you also like, order a dummy unit (mortar team maybe?) to attack ground once at the flare position.. So...yes.. it sort of looks like a flare bomb? hmm..or..ye.. :)
 

Zapat0

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Homer1 PM'ed me this skill , i like it and seems simple.

Enchant Sword: (based of inner fire) - Targets JUST SELF
50% probability of Ice Enchanting
50% probability of Fire Enchanting

when Ice Enchanted you slow enemies hitten *20%attk speed*(just like when a hero has Orb of Ice, dunno if that's its name).
You get a special effect attached to your sword.(just like orb of Ice's)
-Lasts 10 seconds
When Fire Enchanted you get 100% splash damage.(something-like when a hero has Orb of Fire).
You get a special effect attached to your sword.(just like orb of Fire's)
-Lasts 10 seconds


When Ice/Fire enchanted you get 25% more damage .


The Triggering :
Events
Unit - Footman 0011 <gen> Starts the effect of an ability
Conditions
(Ability being cast) Equal to Inner Fire
(Random integer number between 1 and 2) Equal to 1
Actions
Special Effect - Create a special effect attached to the Weapon of Footman 0011 <gen> using Abilities\Spells\Items\AIfb\AIfbTarget.mdl

-something like this but im not sure how to do the Interger Comparison part .
-"Weapon" doesnt seems to be a working attachment.
 

Sefiraat

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Make two abilities based upon Item Armour Bonus.
Remove all the +armor and set it for use with units.
Make one have the SFX of the Orb of Fire and the other having the Orb of Frost.

Just add to the trigger the adding and removing of these two abilities.
 

Zapat0

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"Make two abilities based upon Item Armour Bonus".
"Remove all the +armor and set it for use with units".
Done that.
Make one have the SFX of the Orb of Fire and the other having the Orb of Frost

Ice:
Art - Target Item Attack Frost Bonus<Target> , Melee Cold Damage etc..
Art - Target Attachment Point 1 Weapon
Fire:
Art - Target Item Attack Fire Bonus<Target> ,Item Attack Bonus Fire etc..
Art - Target Attachment Point 1 Weapon

"Weapon" wont work . how can i solve this ?

"Just add to the trigger the adding and removing of these two abilities".
that i think i can manage myself.
How to the integer comparison thing .
Random integer number between ... thingy
 

Sefiraat

New Member
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Make the target hand,left or hand,right it should look the same. Ill go work on the trigger, one sec

Code:
Untitled Trigger 001
    Events
        Unit - A unit Begins casting an ability
    Conditions
        (Ability being cast) Equal to #ABILITY#
    Actions
        Set #VARIABLE# = (Random integer number between 1 and 2)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                #VARIABLE# Equal to 1
            Then - Actions
                  FIRE ACTIONS
            Else - Actions
                  FROST ACTIONS
 

Zapat0

New Member
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in the code you provided , sefiraat , Variable , what TYPE OF VARIABLE is ?
Set #VARIABLE# = (Random integer number between 1 and 2)
cant find (Random integer number between 1 and 2)
what i mean is that i can find (Random integer number between 1 and 2)
but when used on Set - there is like Variable {index} = (Random integer number between 1 and 2)
dunno what to do so that {index} dissapears.
i can find Set Variable {index} = (Random integer number between 1 and 2).
but , again , what to do so that {index} dissapears.
 

Sooda

Diversity enchants
Reaction score
318
Doing Fire Splash ability might get complicated. I would suggest using hidden Spell Book + Orb of Fire item ability on your unit. Then use triggers to remove that Orb Of Fire ability. Use forum search to find info how to use Spell Books.
Also check out tutorial repository, because you will wind lots of useful info there.

EDIT:

> #ABILITY#

Is ability variable, you can choose one from pre-sets or use your own made variable.

> Set #VARIABLE# = (Random integer number between 1 and 2)

Uses integer variable.

> #VARIABLE# Equal to 1

Compares your made integer variable.
 

Zapat0

New Member
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2
ok

Edit : maybe we can change that , more damage bonus sounds easier .
will slowing hitten enemies be complicated too ?
what i mean is , should i change that too ?
 

Zapat0

New Member
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2
k , I toyed with the trigger editor like 30 minutes looking for how to do this:

Set - Variable {index} = (Random integer number between 1 and 2)
dunno what to do so that {index} dissapears.
DA*N INDEX THING!
:banghead: :banghead: :banghead: :banghead: :banghead:
 

Hero

─║╣ero─
Reaction score
250
will slowing hitten enemies be complicated too ?

Not really..you can just Orc of Frost to make the enemies slower...and then just mess with the buffs.

k , I toyed with the trigger editor like 30 minutes looking for how to do this:

Set - Variable {index} = (Random integer number between 1 and 2)
dunno what to do so that {index} dissapears.
DA*N INDEX THING!

In the world editor open up the Variables Editor and double click on your variable. When you have selected set it to have no index
 

Zapat0

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You must have meant , your variable should have NO arrays and 0 initial Value .
Anyways it helped and its done .
 

Zapat0

New Member
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2
ok , this is what I have , up to now .

Events
Unit - Footman 0011 <gen> Starts the effect of an ability
Conditions
(Ability being cast) Equal to Inner Fire
Actions
Set Variable = (Random integer number between 1 and 2)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Variable Equal to 1
Then - Actions
Unit - Add Fire (+1) to Footman 0011 <gen>
Else - Actions
Unit - Add Ice (+1) to Footman 0011 <gen>

k , now i need Fire (+1) and Ice (+1) attachments to dissapear when the spell duration is over .
and obiously Ice (+1) thingy that slows hitten enemies .
Fire (+1) - coding extra damage shouldnt be a problem.
i suppose i can make a dummy cast a spell on me that adds the extra damage , right ?? right ?
 

Sooda

Diversity enchants
Reaction score
318
Instead adding directly ability to caster. Create dummy unit and add ability to dummy unit. Then order dummy unit to cast ability on your unit. Then effects will disappear after buff duration ends.
 
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