As usual, I've got a pretty out there idea that I have no idea how to implement.
In this map I'm working on, there's two sides. When one side takes out a player on the other side, that player will have the option of joining the enemy or attempting to rebuild and keep helping his team. (Suffice it to say, his old team would gain a buff to balance out the loss of a team member.)
I have no idea how to begin implementing this. Normally the players are locked from changing their alliance settings.
The basic structure I'm thinking of would look something like this, but I don't know the syntax.
As always, any and all help is greatly appreciated. Thanks!
In this map I'm working on, there's two sides. When one side takes out a player on the other side, that player will have the option of joining the enemy or attempting to rebuild and keep helping his team. (Suffice it to say, his old team would gain a buff to balance out the loss of a team member.)
I have no idea how to begin implementing this. Normally the players are locked from changing their alliance settings.
The basic structure I'm thinking of would look something like this, but I don't know the syntax.
Trigger:
- Defeated
- Events
- Player is defeated. (Not Game - Defeat Player or anything like that, just using the english word defeated, not the Game Term.)
- Action
- Players Builder gains "Defect" ability
- Players Builder gains "Loyalty" ability
- Events
Trigger:
- Defect
- Events
- Builder uses "Defect"
- Actions
- Player changes to Enemy Force
- Players Builder loses "Defect" Ability
- Players Builder loses "Loyalty" Ability
- Applies Buff to Former Allied Force
- Events
Trigger:
- Loyalty
- Events
- Builder uses "Loyalty"
- Actions
- Players Builder loses "Defect" Ability
- Players Builder loses "Loyalty" Ability
- Events
As always, any and all help is greatly appreciated. Thanks!