[System] Orb System

Hero

─║╣ero─
Reaction score
250
Orb System

This is my Orb System. Inspired by my Sample Orbs map...yes I inspired myself..

Features:
-An easy way to create STACKABLE orbs
-Easy to implement
-Easy to edit
-Features 2 different types of orb cast
-Examples to show you how to use the system
-Fully documented
-Completely MUI
-Completely Leak-free (should be)

Code:
[B][U]Implementation[/U][/B]
Copy From

//===============ORB SYSTEM START================ 
to
//===============ORB SYSTEM END==================
and paste it in your map header 
___________________________________
Create These Variables:
___________________________________
Name            Type                 Array
-----------------------------------------------------------------------
cscache        gamecache        --
___________________________________



In your Map Initialization trigger add this

Custom script:   call DamDetect_Init()


Look for

constant function DummyUnitRawCode takes nothing returns integer
    return 'u001'
endfunction

in the header and change the 'u001' to the raw code of your dummy unit

JASS:
The System Itself:
constant function DummyUnitRawCode takes nothing returns integer
    return 'u001'
endfunction
 
function OS_WithTargetCast takes unit caster, unit target, integer chance, string spellstring, integer orbability returns nothing
     local integer random=GetRandomInt(1,100)
     local unit dummy=CreateUnit(GetOwningPlayer(caster),DummyUnitRawCode(),GetUnitX(caster),GetUnitY(caster),0)
     call UnitApplyTimedLife(dummy,'BTLF',5.00)
 if random<=chance then
     call UnitAddAbility(dummy,orbability)
     call IssueTargetOrder(dummy,spellstring,target)
endif
     set dummy=null
endfunction

function OS_InstantCast takes unit caster, integer chance, string spellstring, integer orbability returns nothing
     local integer random=GetRandomInt(1,100)
     local unit dummy=CreateUnit(GetOwningPlayer(caster),DummyUnitRawCode(),GetUnitX(caster),GetUnitY(caster),0)
     call UnitApplyTimedLife(dummy,'BTLF',5.00)
 if random<=chance then
     call UnitAddAbility(dummy,orbability)
     call IssueImmediateOrder(dummy,spellstring)
endif
     set dummy=null
endfunction


Credits To:
Emjlr3 for his Attack Detection System
Vexorian for the CS Cache
Hero12341234

Download Below:
Comments, and Feedback are highly appreciated
 

Attachments

  • Orb System.w3x
    73.6 KB · Views: 141

Hero

─║╣ero─
Reaction score
250
Yeah I know this is a double post....but It will be used later as a FAQ part..I assume this will bring about many questions:


And to kc102

Hero - Reason:Letter to kc102 said:
To kc102,
This shows how I use Constant Functions for keeping track of my dummy integer...and also it shows how to use it for many other things..I mostly use them for integers..lol​
 

Hero

─║╣ero─
Reaction score
250
What does it do? Magic? :rolleyes:

This is my Orb System. Inspired by my Sample Orbs map...yes I inspired myself..

Features:
-An easy way to create STACKABLE orbs
-Easy to implement
-Easy to edit
-Features 2 different types of orb cast
-Examples to show you how to use the system
-Fully documented
-Completely MUI
-Completely Leak-free (should be)
 
1

1337JASSer

Guest
Good job, it seems neatly done. I was kind of suprised how it used a system to create a system and that it used a CSCache function in practically every single function of the system, primarily the tables were used.

I didn't ever use the CSCache system, so I wouldn't be able to check for leaks or simplify the code due to that reason.

All the same, gj and +rep though it won't do anything because I don't have rep at all yet.
 

Tom Jones

N/A
Reaction score
437
Hero12341234 said:
Orb System

Check that out...and I hope it gets added...not thrown away...

Oh and those other spells, along with the orbs will be updated using this system
Submit it to the Free Trigger Code section instead.
 

Tom Jones

N/A
Reaction score
437
Everything has to start somewhere :)
How is it going to be get views if nobody submits anything to it?
 

Hero

─║╣ero─
Reaction score
250
Everything has to start somewhere :)
How is it going to be get views if nobody submits anything to it?

Why don't you guys make a Sub forum for Systems in the Spell Section?

I'd be glad to run it..lol
 

emjlr3

Change can be a good thing
Reaction score
395
reasons why we are credited would be nice

anyhow, i will check it out

anyhow, you need to tell ppl that they need tables in order for this to work, in which case they do not have to create the variable you want them to
so the system should actually only start at the damage detection area, which is a system in of itself (btw did you get my permission to release that?)
your part is actually only those two little guys at the bottom

you should really remove all the other stuff not required for the system, it just gums it up, and it for oyur personal use, not someone using the system

this is similar to my on attack system, except this requires of bunch of other ppls systems to use, and your samples are not as kewl :)

(btw this is all from just looking at the .j in JC)
 

Hero

─║╣ero─
Reaction score
250
Yeah sorry...I'll fix that up...but your attack detection system was needed...for orbs that run upon attack..and that requires the CS_Cache
 
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