Dummy
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to <your ability>
Actions
Set Point = (Target point of ability being cast)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Terrain type at Point) Equal to <your terrain type>
Then - Actions
do your actions
Else - Actions
Is Be My Berfday
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Boom Your Head Asplode
Actions
Special Effect - Create a special effect at (Target point of ability being cast) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl