Td

ZypHeRx™

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Hey .. i am creating a TD .. and i lack experience in TD making .. soo ..i need help with these points ..


-> Towers that cast the ability Shockwave when attacking .
-> Towers that can received experience gain with each kill , and acquire skill by reaching a certain level automatically .
-> Preventing creeps from attacking towers
-> Preventing creeps from getting stuck

I really hope someone would help me .. THANKS ..
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
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>>I really hope someone would help me .. THANKS ..
Well, all above are points that can be added to a TD. What you want us to help you?
Make all those trigger?
 

Somatic

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Nice to see a fellow Singaporean Mapper! =p

Ok back to business.

1 - Make a Trigger which fires every time a unit is attacked.
Make the Tower with an attack which deals 1 - 1 damage and at the speed you want to control the shockwave.

Then use a trigger similar to this

Code:
Shockwave Trigger
    Events
        Unit - A unit Is attacked
    Conditions
        (Unit-type of (Attacking unit)) Equal to Shockwave Tower
    Actions
        Set Attacker = (Attacking unit)
        Set Target = (Attacked unit)
        Set Temp_Point = (Position of Attacker)
        Unit - Order Caster to Orc Tauren Chieftain - Shockwave Temp_Point
        Custom Script : Call RemoveLocation (Temp_Point)

2 -> That im not sure, Sorry =p

3 -> Create a Trigger which goes

Code:
Stop Attack
    Events
        Unit - A unit Is attacked
    Conditions
        ((Attacked unit) is A structure) Equal to True
    Actions
        Unit - Order (Attacking unit) to Stop

4 -> That i can only give u the idea of getting All units to be ordered to move to a particular location.


Happy Mapping, if you want you can pm me and ill give u my msn so that i can teach u next time on msn, since its hard to find Singapore Mappers ^^!
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
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>>Nice to see a fellow Singaporean Mapper! =p

Damit, I am Malaysian mapper.

@Zphyer

I could do those trigger in Jass and make 'em MUI. Just pm or post what you want me to do. :D
Cheers
 

Chip or Dale

New Member
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for 3> I think you can set the tower so have the invulnerable ability
tower can gain exp: make a hero, set it as a building, move speed 0 (maybe u need to set in gameplay constants hero minimum move speed to 0).
Then trigger it
Event
An unit (somewhat that said levelled up)
Cond
Levelling unit equals to (the kind of tower)
Action
If level of triggering unit equal to 2 then give (ability 1) to triggering unit else do nothing
If level of triggering unit equal to 3 then give (ability 2 or lv 2 of ability1. Up to you) else do nothing.

It should be somewhat like that. Sorry if it doesnt work
 

darkRae

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2.
Else, you can use the tower's Custom Value and use it as 'experience'. Each time it kills, increase its Custom Value. If it reaches a certain value, give it an ability.

3.
Make the towers Invulnerable (by giving them Invulnerable ability)

4.
When you create the units, add them to a Unit Group. Every X seconds, order the units in Unit Group to move to EndAreaPoint. Don't forget to remove a unit from the group when it dies.
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
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>>(by giving them Invulnerable ability)
You could just do it in a trigger action, there is an action that Set Unit Vulnerable.
 

darkRae

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Giving them Invulnerable ability is much faster, since you're going to edit the units anyway, better than creating another trigger with picking all units matching blah blah set unit to invulnerable blah blah destroygroup() etc.
 

vypur85

Hibernate
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For Q1: Can use lightning orb. Should be easier. :)

Offtopic:
Wow... Kinda lots of people from SEA. Indo, Sing, and Msia. Great~~~!! Sometimes its boring at work when lots of people are not online due to different time zone. Lol. One of the reason i join this forum is to tackle boringness...

~Gals~: Which part of Msia? :p Green Mountain? Bukit Hijau? Got such place? Lol :p
 

PiCkstix

New Member
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I have a good name for your TD... "ZypH Tower Defence"




:rolleyes:


EDIT: LOL, I am from SA :D... Loner... :( (Although razia is a SA'n :D)
 

vypur85

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Just thought of something. About this trigger:

Code:
Stop Attack
    Events
        Unit - A unit Is attacked
    Conditions
        ((Attacked unit) is A structure) Equal to True
    Actions
        Unit - Order (Attacking unit) to Stop

If this trigger is used, wouldn't it mess with the creeps movement? They will permanently stop and wont continue their lane movement.

Pick: SA? San Arimo? Shah Alam? I was Shah Alam. Was. :p Section7
 

PiCkstix

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Off-topic: SA = SOUTH AFRICA AKA Land of The Gangsters and Druggies :p

On-topic: So, are you considering the name I gave you?!



:banghead:
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
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>>-> Preventing creeps from attacking towers
Actually, you could just add the "Invulnerable" ability to the tower will do.
You still can kill invul unit by triggering. Or even better to leave no decays, use the RemoveUnit action.

>>-> Preventing creeps from getting stuck
In my oppinion, this would need to depends on the TD map you make. Some people make it like when you cast it to the creep, the creep will move to the first checkpoint again. (Teleport to the checkpoint and run the whole long run again)

But why are people having their TD's creep got stuck if you have a nice moving system. I didnt really accounter any creep stuck in the TD I made long long time ago..
 

ZypHeRx™

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On-topic: So, are you considering the name I gave you?!


Uhh ...... its based on MapleStory ... so its called MapleTD :)

I tried using a spell to make the unit move to the end point , BUT , air units fly through walls and hills to get to the end point ....

Using lightning orb (new) doesnt cast the shockwave ability that i needed...
Using triggers doesnt give me the option for Orc - Tauren Chieftan - Shockwave either ..


Heh .. sry im a noob triggerer ...
 

darkRae

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Don't order them to move to the end point.
Instead, order them to move to the turning point, and order them to 'turn' and repeat until they reach the end point.

4y9rh8h.jpg


See? The red dots are the points you are going to order them to move to.
Use regions, and when the unit enters a region, order it to move to the next region. Repeat. (I haven't seen your map, so this picture must do :p)


Use dummy units. When a unit is attacked by that Tower, make a dummy unit, order it to cast Shockwave to Position of Attacked Unit.
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
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>>I tried using a spell to make the unit move to the end point , BUT , air units fly through walls and hills to get to the end point ....

Why don't order them to the first checkpoint? Aka turning point.
 

ZypHeRx™

New Member
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hahaz.. thanks guys . it worked ... the shockwave thingy .. i'll try it later .. and .... i need ideas for events .. whoever play maple story might have ideas for this .. ??? or non-maple related ideas is appreciated . I LOVE U GUYS .
 
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