terrian death trigger

SouL-Laka

New Member
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2
hi
in my maze im using a trigger that kills you if you go off the path
but its the simple one
Code:
Code:
Walk off path
    Events
        Time - Every 0.05 seconds of game time
    Conditions
    Actions
        Unit Group - Pick every unit in (Units of type Civilian) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Terrain type at (Position of (Picked unit))) Equal to Ashenvale - Grassy Dirt
                    Then - Actions
                        Unit - Kill (Picked Unit)
                    Else - Actions
        Custom script: call DestroyGroup(GetLastCreatedGroup())


and i guess there are better ways to make it
so can anyone show me how
and explain it so i learn :D
 

Ghan

Administrator - Servers are fun
Staff member
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889
Does that Custom Script really eliminate the leak? I don't know if you can get the last created unit group since the unit group loop uses a separate function....

A better way to do it? I don't think so. Try using search. There have been many systems on how to do this.
 

SFilip

Gone but not forgotten
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634
"Last Created Unit Group" is the group in which all units last created with Unit - Create... are stored in.
 

0zaru

Learning vJASS ;)
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60
Soooo that's not removed...

maybe put this before the group

Code:
Custom Script: set bj_wantDestroyGroup = true

But it's better if you store it in a variable and destroy it in the variable
 
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