O
OneEight7eve
Guest
Description
This ORPG will have many features in order to keep the fun and long lasting. there will be a variety of heroes . each hero will have 10+ Spells in a spell book. each time the hero gets a certain level a new spell will be added to that book until you have mastered that class. Also included in this ORPG is the dungeon/loot system. your hero enters a dungeon and finds his way to the boss. Once the boss is defeated all the players in the dungeon will be ported to there loot area , where they can recieve 1 item from that dungeon. I Have also included my own Quest system. Each quest you complete will save so you cannot do it over again and your the only person who will get the reward for that quest. all players can recieve and do quests. And yes there is a save/load code wich is name sensitive and un-guessable. If you would like to help in the progress of this map please post here.
Quest System
This quest system is going to be in the save/load code so your Quest progress is saved. to get started in a quest you click on the quest giver when your hero is near him/her. he tells you his problem and a dailog comes up allowing you to accept or refuse.
Features / progress
There will be ALOT of heroes to keep the game from not being boring. each hero will have 10+ Spells getting new ones every certain level. Also the dungeon system wont be just go find - kill boss. there will be challenges inside the dungeon where you need teamwork and brains to get to the boss.
Terrain : |||||||||| 20%
Heroes :|||||||||| 5%
Spells :|||||||||| 5%
Triggers :|||||||||| 35%
>>>>>>>>>>>>>>>>>>>>>
=======Updates : 12-31-07========
Save/Load optimization complete
Dungeon 1 1/4 of the way done
Improved Terrain
Few Spells Added
==============================
This ORPG will have many features in order to keep the fun and long lasting. there will be a variety of heroes . each hero will have 10+ Spells in a spell book. each time the hero gets a certain level a new spell will be added to that book until you have mastered that class. Also included in this ORPG is the dungeon/loot system. your hero enters a dungeon and finds his way to the boss. Once the boss is defeated all the players in the dungeon will be ported to there loot area , where they can recieve 1 item from that dungeon. I Have also included my own Quest system. Each quest you complete will save so you cannot do it over again and your the only person who will get the reward for that quest. all players can recieve and do quests. And yes there is a save/load code wich is name sensitive and un-guessable. If you would like to help in the progress of this map please post here.
Quest System
This quest system is going to be in the save/load code so your Quest progress is saved. to get started in a quest you click on the quest giver when your hero is near him/her. he tells you his problem and a dailog comes up allowing you to accept or refuse.
Features / progress
There will be ALOT of heroes to keep the game from not being boring. each hero will have 10+ Spells getting new ones every certain level. Also the dungeon system wont be just go find - kill boss. there will be challenges inside the dungeon where you need teamwork and brains to get to the boss.
Terrain : |||||||||| 20%
Heroes :|||||||||| 5%
Spells :|||||||||| 5%
Triggers :|||||||||| 35%
>>>>>>>>>>>>>>>>>>>>>
ScreenShots
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=======Updates : 12-31-07========
Save/Load optimization complete
Dungeon 1 1/4 of the way done
Improved Terrain
Few Spells Added
==============================