Quauhtli
I have the right to remain silent.
- Reaction score
- 62
Okay weird title but whatever.
In this new RPG I want it so you can turn into a light hero or a dark hero just by doing stuff. Examples, killing bandits gives light, killing villagers gives dark. Helping villagers gives light, threatening villagers gives dark. Etc.
I want to know how to do this. This may be easy, but now comes the harder parts.
Both sides have bonusses (and ofcourse bad things), and I want to know how to add these, correctly.
Also, I want to add a darkened and also lightened glow to the hero. A light hero would get a white/yellow glow, and a dark hero would get a black/red glow. I don't think I can do this with Hero Glows, as they only show one glow and they don't have white...
Now, how to do this?
Myself I whas thinking of making an integer variable. Then increase it by say +5 everytime he does something good, and -5 when he does something bad. (Light is above 0 and dark is under 0). Now I am not sure about this, but can an integer variable go under zero? And, how would I add certain buffs when the hero reaches a certain stage of light or dark? How do I remove them if he suddenly wants to go to the other side? Will I be able to make this for more players (Note: If I need, I can pre-place the units...)?
Maybe , maybe not, hard to make.
Quauhtli
P.S.
Maybe this sounds familiar if you have played Fable, in wich you can choose these stuff too.
In this new RPG I want it so you can turn into a light hero or a dark hero just by doing stuff. Examples, killing bandits gives light, killing villagers gives dark. Helping villagers gives light, threatening villagers gives dark. Etc.
I want to know how to do this. This may be easy, but now comes the harder parts.
Both sides have bonusses (and ofcourse bad things), and I want to know how to add these, correctly.
Also, I want to add a darkened and also lightened glow to the hero. A light hero would get a white/yellow glow, and a dark hero would get a black/red glow. I don't think I can do this with Hero Glows, as they only show one glow and they don't have white...
Now, how to do this?
Myself I whas thinking of making an integer variable. Then increase it by say +5 everytime he does something good, and -5 when he does something bad. (Light is above 0 and dark is under 0). Now I am not sure about this, but can an integer variable go under zero? And, how would I add certain buffs when the hero reaches a certain stage of light or dark? How do I remove them if he suddenly wants to go to the other side? Will I be able to make this for more players (Note: If I need, I can pre-place the units...)?
Maybe , maybe not, hard to make.
Quauhtli
P.S.
Maybe this sounds familiar if you have played Fable, in wich you can choose these stuff too.