Cyte
New Member
- Reaction score
- 0
Trigger:
- Chicken Eggs
- Events
- Unit - A unit Acquires an item
- Conditions
- (Item-type of (Item being manipulated)) Equal to Chicken Eggs
- Actions
- Set ChickenEggCI[((Player number of (Owner of (Triggering unit))) + 20)] = (ChickenEggCI[((Player number of (Owner of (Triggering unit))) + 20)] + 1)
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ChickenEggCI[((Player number of (Owner of (Triggering unit))) + 20)] Equal to 2
- Then - Actions
- Set ChickenEggCharges[((Player number of (Owner of (Triggering unit))) + 20)] = (Charges remaining in (Item being manipulated))
- Item - Remove (Item being manipulated)
- Set ChickenEggCarrying[((Player number of (Owner of (Triggering unit))) + 20)] = (Charges remaining in (Item carried by (Triggering unit) of type Chicken Eggs))
- Item - Remove (Item carried by (Triggering unit) of type Chicken Eggs)
- Hero - Create Chicken Eggs and give it to (Triggering unit)
- Item - Set charges remaining in (Last created item) to (ChickenEggCarrying[((Player number of (Owner of (Triggering unit))) + 20)] + ChickenEggCharges[((Player number of (Owner of (Triggering unit))) + 20)])
- Else - Actions
- If - Conditions
- Events
Trigger:
- Chicken Eggs Drop
- Events
- Unit - A unit Loses an item
- Conditions
- (Item-type of (Item being manipulated)) Equal to Chicken Eggs
- Actions
- Set ChickenEggCI[((Player number of (Owner of (Triggering unit))) + 20)] = ChickenEggCI[(((Player number of (Owner of (Triggering unit))) + 20) - 1)]
- Events
My trigger is to make the items stack but it caused my map to crash. Help! :banghead: