Timer Help

SNOOPDOGGDIZ

New Member
Reaction score
2
im making a map that needs a timer
i made one but it doesnt work right :(
it nees to display a countdown for 120.00 seconds text a message give gold/lumber and then start the clock over again. and do this over and over again
 

SNOOPDOGGDIZ

New Member
Reaction score
2
ok this is a better version more helpfull for you guys

okay this is what i have for my map.... now can you help me have a clock show in the top right corner and work properly. displaying the time for each round

Events
Time - Every 120.00 seconds of game time
Actions
Game - Display to (All players) the text: You Have Bin Grante...
-------- red --------
Player - Add 900 to Player 1 (Red) Current gold
Player - Add 300 to Player 1 (Red) Current lumber
-------- blue --------
Player - Add 900 to Player 2 (Blue) Current gold
Player - Add 300 to Player 2 (Blue) Current lumber
-------- teal --------
Player - Add 900 to Player 3 (Teal) Current gold
Player - Add 300 to Player 3 (Teal) Current lumber
-------- purple --------
Player - Add 900 to Player 4 (Purple) Current gold
Player - Add 300 to Player 4 (Purple) Current lumber
-------- yellow --------
Player - Add 900 to Player 5 (Yellow) Current gold
Player - Add 300 to Player 5 (Yellow) Current lumber
-------- orange --------
Player - Add 900 to Player 6 (Orange) Current gold
Player - Add 300 to Player 6 (Orange) Current lumber
-------- Timer --------
Countdown Timer - Start (Expiring timer) as a One-shot timer that will expire in 120.00 seconds
Countdown Timer - Create a timer window for (Expiring timer) with title Next Income
Countdown Timer - Show (Last created timer window)
 

Joker(Div)

Always Here..
Reaction score
86
what he wrote is fine except
Code:
Countdown Timer - Start (Expiring timer) as a One-shot timer that will expire in 120.00 seconds
should be
Code:
Countdown Timer - Start *YourTimerVariable* as a repeating timer that will expire in 120.00 seconds

also, just change the event to
Code:
event
 After 1 second of time
its something like that idk b/c i dont have WE up
 

SNOOPDOGGDIZ

New Member
Reaction score
2
:s:s

ok so you hlped lol woot thanks :D:D

now everytime the timer hits 0 and restarts it brings up a a new window why is this????
this is what i have.........

Events
Time - Every 120.00 seconds of game time
Actions
-------- Timer --------
Countdown Timer - Start YourTimerVariable as a Repeating timer that will expire in 120.00 seconds
Countdown Timer - Create a timer window for YourTimerVariable with title Next Income in
Countdown Timer - Show (Last created timer window)
Game - Display to (All players) the text: You Have Bin Grante...


-------- red --------
Player - Add 900 to Player 1 (Red) Current gold
Player - Add 300 to Player 1 (Red) Current lumber
-------- blue --------
Player - Add 900 to Player 2 (Blue) Current gold
Player - Add 300 to Player 2 (Blue) Current lumber
-------- teal --------
Player - Add 900 to Player 3 (Teal) Current gold
Player - Add 300 to Player 3 (Teal) Current lumber
-------- purple --------
Player - Add 900 to Player 4 (Purple) Current gold
Player - Add 300 to Player 4 (Purple) Current lumber
-------- yellow --------
Player - Add 900 to Player 5 (Yellow) Current gold
Player - Add 300 to Player 5 (Yellow) Current lumber
-------- orange --------
Player - Add 900 to Player 6 (Orange) Current gold
Player - Add 300 to Player 6 (Orange) Current lumber
 

Prometheus

Everything is mutable; nothing is sacred
Reaction score
590
Code:
Untitled Trigger 001
    Events
        Time - Elapsed game time is 1.00 seconds
    Conditions
    Actions
        Countdown Timer - Start timer as a Repeating timer that will expire in 120.00 seconds
        Countdown Timer - Create a timer window for timer with title Next Resource Gain
        Set timerWindow = (Last created timer window)

Untitled Trigger 002
    Events
        Time - timer expires
    Conditions
    Actions
        Countdown Timer - Destroy timerWindow
        Countdown Timer - Create a timer window for timer with title Next Resource Gain
        For each (Integer A) from 1 to 12, do (Actions)
            Loop - Actions
                Player - Add 900 to (Player((Integer A))) Current gold
                Player - Add 300 to (Player((Integer A))) Current lumber
timer = timer variable
timerWindow = timer window variable
 
M

Masterfrog

Guest
you shouldn't base it one a two minute basis, because it's not accurate. you should instead make two triggers, one that starts it off teh first time, and another that makes it restarts when it reaches 0
 

Prometheus

Everything is mutable; nothing is sacred
Reaction score
590
Or you can use my way which uses a repeating timer making the amount of lines of code less.
 

SNOOPDOGGDIZ

New Member
Reaction score
2
Code:
Untitled Trigger 001
    Events
        Time - Elapsed game time is 1.00 seconds
    Conditions
    Actions
        Countdown Timer - Start timer as a Repeating timer that will expire in 120.00 seconds
        Countdown Timer - Create a timer window for timer with title Next Resource Gain
        Set timerWindow = (Last created timer window)

Untitled Trigger 002
    Events
        Time - timer expires
    Conditions
    Actions
        Countdown Timer - Destroy timerWindow
        Countdown Timer - Create a timer window for timer with title Next Resource Gain
        For each (Integer A) from 1 to 12, do (Actions)
            Loop - Actions
                Player - Add 900 to (Player((Integer A))) Current gold
                Player - Add 300 to (Player((Integer A))) Current lumber
timer = timer variable
timerWindow = timer window variable


okay so i got all the way up untill

For each (Integer A) from 1 to 12, do (Actions)
Loop - Actions
Player - Add 900 to (Player((Integer A))) Current gold
Player - Add 300 to (Player((Integer A))) Current lumber

For each (Integer A) from 1 to 12, do (Actions)...how do i get the (Actions)??

its "red" wich means i cant leave it at actions
 

SNOOPDOGGDIZ

New Member
Reaction score
2
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Countdown Timer - Start timer as a Repeating timer that will expire in 120.00 seconds
Countdown Timer - Create a timer window for timer with title Next Resource Gain
Set timerWindow = (Last created timer window)

Untitled Trigger 002
Events
Time - timer expires
Conditions
Actions
Countdown Timer - Destroy timerWindow
Countdown Timer - Create a timer window for timer with title Next Resource Gain
For each (Integer A) from 1 to 12, do (Actions)
Loop - Actions
Player - Add 900 to (Player((Integer A))) Current gold
Player - Add 300 to (Player((Integer A))) Current lumber
_______________________________________________________________


okay so i got all the way up until

For each (Integer A) from 1 to 12, do (Actions)
Loop - Actions
Player - Add 900 to (Player((Integer A))) Current gold
Player - Add 300 to (Player((Integer A))) Current lumber

For each (Integer A) from 1 to 12, do (Actions)...how do i get the (Actions)??

its "red" which means i cant leave it at actions
 

AceHart

Your Friendly Neighborhood Admin
Reaction score
1,495
RoC doesn't have "multiple" actions.
You'll have to use two loops, one for gold and one for lumber.

Alternatively, use "trigger run" to call an otherwise unused trigger with both actions.
 

SNOOPDOGGDIZ

New Member
Reaction score
2
Untitled Trigger 001
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Countdown Timer - Start Timer as a Repeating timer that will expire in 35.00 seconds
Countdown Timer - Create a timer window for Timer with title |cffffcc00Next Zepp...
Set TimerWindow = (Last created timer window)

Untitled Trigger 002
Events
Time - Timer expires
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for Timer with title |cffffcc00Next Zepp...
For each (Integer A) from 1 to 12, do (Trigger - Run (This trigger) (checking conditions))
Player - Add 236 to Player 1 (Red) Current gold
Player - Add 50 to Player 1 (Red) Current lumber


okay so i have this so fare, ignore the changing of the message and the changing of the gold and lumber
my problem now is that WC shuts down as soon as timer hits 0
 

AceHart

Your Friendly Neighborhood Admin
Reaction score
1,495
> Trigger - Run (This trigger)

Endless loop...


Event:
Conditions:
Actions:
- Player - Add 1000 to Player(Integer A)'s Gold
- Player - Add 1000 to Player(Integer A)'s Lumber

And have your current trigger call that one.
 

SNOOPDOGGDIZ

New Member
Reaction score
2
> Trigger - Run (This trigger)

Endless loop...


Event:
Conditions:
Actions:
- Player - Add 1000 to Player(Integer A)'s Gold
- Player - Add 1000 to Player(Integer A)'s Lumber

And have your current trigger call that one.

okay so yeah i got
>trigger - run (this trigger)

i just cant find the endless loop or how to get it or where.
or am i just totaly not understanding what you are trying to say?
 

AceHart

Your Friendly Neighborhood Admin
Reaction score
1,495
See that trigger in post #13?
Create a trigger that looks exactly like that.

Once done, find this line:
> For each (Integer A) from 1 to 12, do (Trigger - Run (This trigger) (checking conditions))

And replace "This trigger" with the new one you created.
You also don't need to check any conditions, there aren't any.
 
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