Toss Help

SnoopyLoL

New Member
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6
:confused:I am creating a toss skill, and I have a question: How do you make it so it chooses the nearest unit within a certain range?





Update: WHY ISN'T ANYONE REPLYING!? Do they not know the answer? ANSWER ME!!!!
 

Vassilev

New Member
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39
You posted an hour ago and expect to be answered now??? Tsk tsk.. so impatient... I have a thread that's a day old and still im not whining about it.


For your spell...

1) Group units in range of the location - 50 AoE
2) if its empty, make it bigger - 75 AoE
3) 100 AoE...

use If/ Then / Else Actions
 

Sil3nt

SUP?
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134
Update: WHY ISN'T ANYONE REPLYING!? Do they not know the answer? ANSWER ME!!!!

.........

I think toss just chooses a random unit within like 100 range. I think Vassilev's suggestion would be best if you want to pick the closest unit, however if theres 2 units within a 50 radius it will still have to be random.
 

Drunken_God

Hopes to get back into Mapmaking with SC2 :)
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106
1 is a half pixel or sth like that increase by 50
and remember if you use 1 it would loop it for 500 times for 500 range
 

SnoopyLoL

New Member
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Yeah, but I want range 300, and with and increment 1 it would be almost impossible to have more than one target.
 

vypur85

Hibernate
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803
Code:
Untitled Trigger 001
    Events
    Conditions
    Actions
        Set Boolean_var = False
        For each (Integer A) from 1 to 15, do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Boolean_var Equal to False
                    Then - Actions
                        Set Temp_Group[(Integer A)] = (Units within (20.00 x (Real((Integer A)))) of (Position of (Triggering unit)) matching (((Matching unit) is A structure) Equal to False))
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                (Number of units in Temp_Group[(Integer A)]) Equal to 0
                            Then - Actions
                            Else - Actions
                                -------- Your Actions Here!!! --------
                                Set Boolean_var = True
                        Custom script:   call DestroyGroup (udg_Temp_Group [GetForLoopIndexA()] )
                    Else - Actions

Something like this might (just might, it's not tested) work. Wasn't this your idea?

Do you think a For loop that increments the range by 1 will work?

Edit: Just realise that the Unit Group variable does not need to be arrayed. Just omit the array will do.
 

Tinki3

Special Member
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418
Post #7 is probably accurate enough, but let's say you wanted something more accurate:
Code:
Actions
    Set Distance = 9999.00
    Set Temp_Point = (Position of (Triggering unit))
    Custom script:   set bj_wantDestroyGroup = true
    Unit Group - Pick every unit in (Units within 800.00 of Temp_Point matching (...) and do (Actions)
        Loop - Actions
            Set Temp_Point_2 = (Position of (Picked unit))
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                If - Conditions
                    (Distance between Temp_Point and Temp_Point_2) Less than Distance
                Then - Actions
                    Set Distance = (Distance between Temp_Point and Temp_Point_2)
                    Set Nearest = (Picked unit)
                Else - Actions
            Custom script:   call RemoveLocation(udg_Temp_Point_2)
    Custom script:   call RemoveLocation(udg_Temp_Point)
"Nearest" is the unit you'd want to reference in this case.
This must be done outside the unitgroup statement.
 

esb

Because none of us are as cruel as all of us.
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329
You can change "Set Temp_Point = (Position of (Triggering unit))" to Position of Targeted Area (or point?)
 

Tinki3

Special Member
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418
> But does that not pick every unit within 800 of the caster?

That trigger was merely just a quick example.
"matching (...)" is meant to be filled with whatever conditions suitable.
I left them blank because I was rather lazy at the time.
 

Cidzero

Imma firin mah lazer!!!1!1
Reaction score
39
Use Tinki3's, its perfect for your idea, of course if theres more than 1 with the exact same distance, just do a quick if else random variable between 1 and 2, 1 keep, 2 change.
 

SnoopyLoL

New Member
Reaction score
6
> But does that not pick every unit within 800 of the caster?

That trigger was merely just a quick example.
"matching (...)" is meant to be filled with whatever conditions suitable.
I left them blank because I was rather lazy at the time.

Awww... But the whole point was to have it the nearest unit.
 

Cidzero

Imma firin mah lazer!!!1!1
Reaction score
39
Awww... But the whole point was to have it the nearest unit.

His trigger does select the nearest unit, the conditions are like

'matching unit is an enemy of (Owner of (Casting Unit)) equal to True'
'matching unit is a ground unit equal to True'

Just checks off which units that the skill does not affect.
 

vypur85

Hibernate
Reaction score
803
You should try the trigger first actually. It should work. The trigger functions by continuosly selecting the nearest unit in the loop and then set the unit into a variable. What you need to do is by using the unit variable OUTSIDE the loop (as suggested by Tinki himself).
Try this and see which unit gets the special effect:
Code:
Actions
    Set Distance = 9999.00
    Set Temp_Point = (Position of (Triggering unit))
    Custom script:   set bj_wantDestroyGroup = true
    Unit Group - Pick every unit in (Units within 800.00 of Temp_Point matching (...) and do (Actions)
        Loop - Actions
            Set Temp_Point_2 = (Position of (Picked unit))
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                If - Conditions
                    (Distance between Temp_Point and Temp_Point_2) Less than Distance
                Then - Actions
                    Set Distance = (Distance between Temp_Point and Temp_Point_2)
                    Set Nearest = (Picked unit)
                Else - Actions
            Custom script:   call RemoveLocation(udg_Temp_Point_2)
    Custom script:   call RemoveLocation(udg_Temp_Point)
    ---Add this---
    Special Effect - Create a special effect attached to the origin of [B]Nearest[/B] using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
 
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