Trap Spell

Stigoz

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Okay, I'm having some problems here with a trap spell I'm doing:

Trap:
The hero makes a circle around him, everyone who enters this circle triggers a trap that damages every enemy of the caster, in and near the circle. When a hero casts the spell, he also Shadowmelds.


But when people enter the region, nothing really happens, nobody takes damage, the trap-markers doesn't diseapear. I've attached the map so you can have a look for yourselves.
 

Attachments

  • CircleForsøg.w3x
    15.8 KB · Views: 94
Code:
UnitEnters
    Events
        Time - Every 0.50 seconds of game time
    Conditions
    Actions
        Unit Group - Pick every unit in (Units within 500.00 of (Position of Archmage 0000 <gen>) matching ((Owner of ([B]Triggering unit[/B])) Not equal to (Owner of ([B]Picked unit[/B])))) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Archmage 0000 <gen> has buff Trap ) Equal to True
                    Then - Actions
                        Unit - Cause Archmage 0000 <gen> to damage circular area after 0.00 seconds of radius 750.00 at (Position of Archmage 0000 <gen>), dealing 500.00 damage of attack type Spells and damage type Normal
                        For each (Integer A) from 1 to 44, do (Actions)
                            Loop - Actions
                                Set TrapNumber = (TrapNumber + 1)
                                Unit - Kill Trap[TrapNumber]
                    Else - Actions
                        Do nothing

First of all, there is no "triggering unit". Secondly, the "picked unit" in bold should be "matching unit".


Code:
UnitMove
    Events
        Unit - A unit Is issued an order targeting a point
    Conditions
        (Ordered unit) Equal to Archmage 0000 <gen>
        (Issued order) Equal to (Order(move, attack, stop))
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                ((Ordered unit) has buff Trap ) Equal to True
            Then - Actions
                For each (Integer A) from 1 to 44, do (Actions)
                    Loop - Actions
                        Unit - Remove Trap  buff from (Ordered unit)
                        Set TrapNumber = (TrapNumber + 1)
                        Unit - Kill Trap[TrapNumber]
            Else - Actions
                Do nothing

You have 2 triggers that use TrapNumber in this manner, as if you intend for them to use the same array numbers, but you just keep increasing the value of TrapNumber without resetting it to zero. If I am correctly understanding what you are trying to do, then I think you need to set TrapNumber to zero before you begin either of those loops.
 
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