shadowmapper
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If foresting a map (TD, RPG) for scenic effect, and not requiring trees to be destructible, would it be more memory efficient to create a custom doodads or change the models of an existing doodads (like the Indestructible Barrens and Sunken Ruins trees) to that of the trees you wish to use?
In other words will copying the existing '(Indestructible)' Doodad trees and changing some models and pathing textures cut back on memory usage and load time vs just spamming the existing Destructible trees? Planning to plant quite a few trees, with and w/o pathing textures.
In other words will copying the existing '(Indestructible)' Doodad trees and changing some models and pathing textures cut back on memory usage and load time vs just spamming the existing Destructible trees? Planning to plant quite a few trees, with and w/o pathing textures.