I made a trigger for a skill "Howl of Terror" so when a player casts it, 4 Different Units are summoned next to him but i dont want them to be permenant can anyone give me a trigger so that it deleted the units after a certain ammount of seconds
I'd tried so many ways like..
Event
Unit casts an ability
Condition
Abiltity equal to Howl of Terror
Action
Unit- create 1 "UNIT" for (triggering player blah blah blah
Unit- create 1 "UNIT" for (triggering player blah blah blah
Unit- create 1 "UNIT" for (triggering player blah blah blah
Unit- create 1 "UNIT" for (triggering player blah blah blah
Wait 70 seconds
Unit group - pick every unit in (my region here of the whole map) owned by (triggering player) and do (if ((unit-type of (triggering unit)) equal to "MY UNIT" then do Unit-kill (picked unit)
I've tried a few like that and i cant figure it out, Can someone tell me the trigger for this? or better yet if their a summoning ability that will let me summon 4 different Units at once.. but pretty sure their isnt.
Thanks in Advance.
I'd tried so many ways like..
Event
Unit casts an ability
Condition
Abiltity equal to Howl of Terror
Action
Unit- create 1 "UNIT" for (triggering player blah blah blah
Unit- create 1 "UNIT" for (triggering player blah blah blah
Unit- create 1 "UNIT" for (triggering player blah blah blah
Unit- create 1 "UNIT" for (triggering player blah blah blah
Wait 70 seconds
Unit group - pick every unit in (my region here of the whole map) owned by (triggering player) and do (if ((unit-type of (triggering unit)) equal to "MY UNIT" then do Unit-kill (picked unit)
I've tried a few like that and i cant figure it out, Can someone tell me the trigger for this? or better yet if their a summoning ability that will let me summon 4 different Units at once.. but pretty sure their isnt.
Thanks in Advance.