IceWarrior98
New Member
- Reaction score
- 12
Hey, i'm having a problem with an arena map I am making. It's nothing big, just something to use to get used to the WE. The problem is that i'm trying to make a trigger that when a unit (Wisp) enters a region that the Wisp will be removed from the game and a Hero will spawn at 1 of 10 random regions throughout the map. However the Wisp will be removed but the Hero does not spawn, any ideas on how to fix?
This is the trigger:
This is the trigger:
Code:
Events
Unit - A unit enters SelFeral <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Selection Wisp
Actions
Unit - Create 1 Feral Rider for (Triggering player) at RS[(Random integer number between 1 and 10)] facing Default building facing degrees
Unit - Remove (Triggering unit) from the game