Trigger help ( saving and loading issue )

warpo

New Member
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Ok, at the end of level 5, I save two of my heroes into a cache. I use this trigger to save them.

Code:
Actions
    Quest - Display to (All players) the Quest Completed message: QUEST COMPLETED!   ...
    Quest - Mark EvolusDead as Completed
    Quest - Mark Fountain as Completed
    Quest - Mark MainQuest as Completed
    Quest - Mark KandDAlive as Completed
    Selection - Clear selection for Player 4 (Purple)
    Selection - Clear selection for Player 11 (Dark Green)
    Wait 8.00 seconds
    Cinematic - Turn cinematic mode On for (All players)
    Cinematic - Fade out over 5.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
    Wait 6.00 seconds
    -------- ----- CACHE SAVING ----- --------
    Game Cache - Store Defnolicus 0028 <gen> as Defnolicus of Heroes in Cache
    Game Cache - Store Kymore (Evil) 0006 <gen> as Kymore of Heroes in Cache
    Game Cache - Save Cache
    Game - Save game as TOD5.w3z and change level to Maps\TOD 6.w3x (Skip scores)
    Game - Show custom campaign button 6
    Game - Victory Player 4 (Purple) (Show dialogs, Show scores)

My heroes load just fine in level 6. I load them with this trigger.

Code:
Actions
    -------- ----- BEGIN LOADING GAME CACHE ----- --------
    Game Cache - Create a game cache from Campaign02.w3v
    Set Cache = (Last created game cache)
    Game Cache - Restore Defnolicus of Heroes from Cache for Player 11 (Dark Green) at (Center of Defnolicus Cache Restore Region <gen>) facing (Position of Evolus Silverwind 0373 <gen>)
    Set Defnolicus = (Last restored unit)
    Game Cache - Restore Kymore of Heroes from Cache for Player 4 (Purple) at (Center of Kymore Cache Restore Region <gen>) facing (Position of Evolus Silverwind 0373 <gen>)
    Set Kymore = (Last restored unit)
    Game Cache - Clear Cache
    Game Cache - Save Cache

I then only save 1 hero at the end of level 6. with this trigger. ( there are other actions before it but we don't need those for this issue. I would assume when saving a unit again, I have to use the variable I set him as in the begining when I restored him?

Code:
Game - Show custom campaign button 7
    -------- ----- CACHE SAVING AGAIN ----- --------
    Game Cache - Store [B][U]Defnolicus [/U][/B]as Defnolicus of Heroes in Cache
    Game Cache - Save Cache
    Game - Save game as TOD6.w3z and change level to Maps\TOD 7.w3x (Skip scores)
    Game - Set the next level to Maps\TOD 7.w3x
    Game - Victory Player 4 (Purple) (Skip dialogs, Skip scores)

Now here is the trigger I used to load him in the 7th map where the real issue begins.

Code:
Actions
    Game Cache - Create a game cache from Campaign02.w3v
    Set Cache = (Last created game cache)
    Game Cache - Restore Defnolicus of Heroes from Cache for Player 11 (Dark Green) at (Center of Defnolicus Resore Region <gen>) facing (Position of Witch King (Lich) 0021 <gen>)
    Set Defnolicus = (Last restored unit)
    Game Cache - Clear Cache
    Game Cache - Save Cache

Now when I go to load Defnolicus in this level, it saves all his items and level, but it loads him as the damn LICH KING MODEL!!!! :banghead: :banghead:
I dont understand why he loads just fine in level 6 but in level 7 his model changes!!! I never changed his model or modified him!!!! Some one please help because I have other levels made and this is what is holding me up!!! I even looked at the Game cache tutorial that was posted recently and followed those steps......:nuts:
 
I'm not good with game caches but should this be the problem?

facing (Position of Witch King (Lich) 0021 <gen>)

Maybe you need to change that to default building degrees (I don't really know but thats the only conclusion I can make :p)
(Cause thats the only string with an lich in it :))
 
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