deutschephar
New Member
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hi!
this is my first post, though i lurked forum a while now.
i'm trying to 'patch' wc3-tft by making a map-pack with some abilites/spells/units changes (mostly for personal use in lan parties).
for example, i tried to make every channeling ultimate to last at least 5 seconds, interrupted or not, in a following way:
1. hero cast fake spell. timer starts
2. dummy casts real spell
3. spell is interrupted.
a) if timer is expired (5 sec) nothing happens
b) if timer is not expired, spell is continually casted by dummy till 5 sec
this works well for all channeling spells, with two exceptions:
1. earthquake - despite code being identical to others, i've managed this one to either not work at all, exit to desktop or work for 5 seconds regardless of interruption :banghead:
2. big bad voodoo - spell works correctly, except when interrupted during first 5 sec, shadow hunter gets under its influence for the remaining time (until 5 sec expires)
i would greatly appreciate suggestions or any other help. btw, my coding probably sucks to great extent, i'm aware of it
i've attached screenshot of defective earthquake trigger(s), as well as a test map
thanks in advance!
this is my first post, though i lurked forum a while now.
i'm trying to 'patch' wc3-tft by making a map-pack with some abilites/spells/units changes (mostly for personal use in lan parties).
for example, i tried to make every channeling ultimate to last at least 5 seconds, interrupted or not, in a following way:
1. hero cast fake spell. timer starts
2. dummy casts real spell
3. spell is interrupted.
a) if timer is expired (5 sec) nothing happens
b) if timer is not expired, spell is continually casted by dummy till 5 sec
this works well for all channeling spells, with two exceptions:
1. earthquake - despite code being identical to others, i've managed this one to either not work at all, exit to desktop or work for 5 seconds regardless of interruption :banghead:
2. big bad voodoo - spell works correctly, except when interrupted during first 5 sec, shadow hunter gets under its influence for the remaining time (until 5 sec expires)
i would greatly appreciate suggestions or any other help. btw, my coding probably sucks to great extent, i'm aware of it
i've attached screenshot of defective earthquake trigger(s), as well as a test map
thanks in advance!