Trigger - looking for solution

Ajdija

New Member
Reaction score
3
Problem:
I need trigger/s working like that:
Pick every unit of type *unitname* in units being/standing/flying(what ever) on terrain type *terrainname*
Actions: Create *unitname2* for owner of picked unit in center of *regionname*<gen>

I don't know if it's possible ( I can't find it ), if not possible I would like to see jasscode if you can script for me. I prefer trigger(/s) but jass is okay too, at least always possible.

For usefull help/post I add you to thanks list with next version of my map. (existing player from thanks list will be added into "Big Thanks to: " to map loading pic.)
 

Accname

2D-Graphics enthusiast
Reaction score
1,463
i havent world edit at this pc but of course its possible.

Code:
set TmpGrp = units of type UnitType matching matching unit is alive equal True
pick all units in TmpGrp and do actions
   loop
     set TmpPnt = position of picked unit
     if terrain type at TmpPnt equal to lordaeron summer dirt
        then do actions
           create unit2 at  ....
        else
           do nothing
     call RemoveLocation (udg_TmpPnt)
call DestroyGroup (udg_TmpGrp)
 

Komaqtion

You can change this now in User CP.
Reaction score
469
This should work :D
Trigger:
  • Untitled Trigger 004
    • Events
    • Conditions
    • Actions
      • Set Temp_Group = (Units of type Footman)
      • Unit Group - Pick every unit in Temp_Group and do (Actions)
        • Loop - Actions
          • Set TempPoint = (Position of (Picked unit))
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Terrain type at TempPoint) Equal to Lordaeron Summer - Dirt
            • Then - Actions
              • Set TempPoint2 = (Center of (Playable map area))
              • Unit - Create 1 Footman for (Owner of (Picked unit)) at TempPoint2 facing Default building facing degrees
              • Custom script: call RemoveLocation(udg_TempPoint2)
            • Else - Actions
          • Custom script: call RemoveLocation(udg_TempPoint)
      • Custom script: call DestroyGroup(udg_Temp_Group)


Just change the Unit-type, terrain-type, region and stuff to your needs :D
 
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