Manix
Well-Known Member
- Reaction score
- 29
Trigger:
- Item Worn Check
- Events
- Unit - A unit Acquires an item
- Conditions
- Actions
- For each (Integer A) from 1 to 6, do (Actions)
- Loop - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Item level of (Item carried by (Triggering unit) in slot (Integer A))) Equal to 1
- (Item level of (Item being manipulated)) Equal to 1
- Then - Actions
- Quest - Display to Player Group - Player 1 (Red) the Quest Update message: You already own a w...
- Hero - Drop (Item being manipulated) from (Triggering unit)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Item level of (Item carried by (Triggering unit) in slot (Integer A))) Equal to 2
- (Item level of (Item being manipulated)) Equal to 2
- Then - Actions
- Quest - Display to Player Group - Player 1 (Red) the Quest Update message: You already own boo...
- Hero - Drop (Item being manipulated) from (Triggering unit)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Item level of (Item carried by (Triggering unit) in slot (Integer A))) Equal to 3
- (Item level of (Item being manipulated)) Equal to 3
- Then - Actions
- Quest - Display to Player Group - Player 1 (Red) the Quest Update message: You already own a l...
- Hero - Drop (Item being manipulated) from (Triggering unit)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Item level of (Item carried by (Triggering unit) in slot (Integer A))) Equal to 4
- (Item level of (Item being manipulated)) Equal to 4
- Then - Actions
- Quest - Display to Player Group - Player 1 (Red) the Quest Update message: You already own a h...
- Hero - Drop (Item being manipulated) from (Triggering unit)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Item level of (Item carried by (Triggering unit) in slot (Integer A))) Equal to 5
- (Item level of (Item being manipulated)) Equal to 5
- Then - Actions
- Quest - Display to Player Group - Player 1 (Red) the Quest Update message: You already own a c...
- Hero - Drop (Item being manipulated) from (Triggering unit)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Loop - Actions
- For each (Integer A) from 1 to 6, do (Actions)
- Events
The trigger has to check if the unit which picks up the item has an item at the same level, but it doesn't work, i mean even if the hero has no items it still drops the item and displays the text... :/