Trigger not working..

Manix

Well-Known Member
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Trigger:
  • Item Worn Check
    • Events
      • Unit - A unit Acquires an item
    • Conditions
    • Actions
      • For each (Integer A) from 1 to 6, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Item level of (Item carried by (Triggering unit) in slot (Integer A))) Equal to 1
              • (Item level of (Item being manipulated)) Equal to 1
            • Then - Actions
              • Quest - Display to Player Group - Player 1 (Red) the Quest Update message: You already own a w...
              • Hero - Drop (Item being manipulated) from (Triggering unit)
            • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Item level of (Item carried by (Triggering unit) in slot (Integer A))) Equal to 2
              • (Item level of (Item being manipulated)) Equal to 2
            • Then - Actions
              • Quest - Display to Player Group - Player 1 (Red) the Quest Update message: You already own boo...
              • Hero - Drop (Item being manipulated) from (Triggering unit)
            • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Item level of (Item carried by (Triggering unit) in slot (Integer A))) Equal to 3
              • (Item level of (Item being manipulated)) Equal to 3
            • Then - Actions
              • Quest - Display to Player Group - Player 1 (Red) the Quest Update message: You already own a l...
              • Hero - Drop (Item being manipulated) from (Triggering unit)
            • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Item level of (Item carried by (Triggering unit) in slot (Integer A))) Equal to 4
              • (Item level of (Item being manipulated)) Equal to 4
            • Then - Actions
              • Quest - Display to Player Group - Player 1 (Red) the Quest Update message: You already own a h...
              • Hero - Drop (Item being manipulated) from (Triggering unit)
            • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Item level of (Item carried by (Triggering unit) in slot (Integer A))) Equal to 5
              • (Item level of (Item being manipulated)) Equal to 5
            • Then - Actions
              • Quest - Display to Player Group - Player 1 (Red) the Quest Update message: You already own a c...
              • Hero - Drop (Item being manipulated) from (Triggering unit)
            • Else - Actions


The trigger has to check if the unit which picks up the item has an item at the same level, but it doesn't work, i mean even if the hero has no items it still drops the item and displays the text... :/
 
age-old problem
the problem lies in the fact that after the event triggered
the unit acquires the item, item is hence in inventory,means that it check for itself
Code:
(Item level of (Item carried by (Triggering unit) in slot (Integer A))) Equal to 1
(Item level of (Item being manipulated)) Equal to 1
hence this always true
as item being manipulated is already acquired, aka in inventory, aka item carried by hero
to solve the problem, you need a variable to check for 2 of the same item
 
Just add this item comparison as a condtion

(Item carried by (Hero manipulating item) in slot (Integer A)) Not equal to (Item being manipulated)
 
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