Triggers - Memory Leaks and Custom Scripts

Tinki3

Special Member
Reaction score
418
>How would I do this?

Simple. Just use a couple point variables:
Code:
Revive Creeps
    Events
        Unit - A unit Dies
    Conditions
        ((Owner of (Triggering unit)) Equal to Neutral Hostile) and (((Triggering unit) is Summoned) Not equal to True)
    Actions
        Wait 60.00 seconds
        Set Temp_Point[1] = (Center of (Entire map))
        Set Temp_Point[2] = (Temp_Point[1] offset by (Creep_X[(Custom value of (Triggering unit))], Creep_Y[(Custom value of (Triggering unit))]))
        Unit - Create 1 (Unit-type of (Triggering unit)) for (Owner of (Triggering unit)) at Temp_Point[2] facing (Random angle) degrees
        Unit - Set the custom value of (Last created unit) to (Custom value of (Triggering unit))
        For each (Integer A) from 1 to 2, do (Custom script:   call RemoveLocation(udg_Temp_Point[GetForLoopIndexA()]))
 
A

AK-47Pirates

Guest
Hmm, it gets disabled, and won;t let me enable, it says error with script. Here's what I have, and it matched Tinki3's thing:

Code:
Reving Creeps 1 By 1
    Events
        Unit - A unit Dies
    Conditions
        ((Owner of (Triggering unit)) Equal to Neutral Hostile) and (((Triggering unit) is Summoned) Not equal to True)
    Actions
        Wait 60.00 game-time seconds
        Set Temp_Point1 = (Center of (Entire map))
        Set Temp_Point2 = (Temp_Point1 offset by (Creep_X[(Custom value of (Triggering unit))], Creep_X[(Custom value of (Triggering unit))]))
        Unit - Create 1 (Unit-type of (Triggering unit)) for (Owner of (Triggering unit)) at Temp_Point2 facing (Random angle) degrees
        Unit - Set the custom value of (Last created unit) to (Custom value of (Triggering unit))
        For each (Integer A) from 1 to 2, do (Custom script:   call RemoveLocation(udg_Temp_Point[GetForLoopIndexA()])))

It's something wrong with the custom script it says. Im just copying and pasting whats there.

I think I know. Your variables are "Temp_Point[1] and Temp_Point[2]... How do you do the [1] and [2], it wouldn't let me put the brackets in when naming variable. Mine are just Temp_Point1 and Temp_Point2 Thats probly it, so it doesn't recognize my variables in the custom script.
 

dragonhord

Knowledge is true opinion. - Plato
Reaction score
82
Set Temp_Point1 = (Center of (Entire map))
Set Temp_Point2,
These variables here arent arrays, while Tinki's are as noted with the Brackets around the numbers, make a Temp_Point variable and make it an array 1 and 2 and it will work just fine.
 
A

AK-47Pirates

Guest
So they are or aren't arrays? And if so, is that Custom Value 1 and 2?
 
A

AK-47Pirates

Guest
Yay it works now thanks so much. Now hundreds of leaks will be saved!
 
L

Lost

Guest
he lost some people, he never found me actually i didnt understand anything :|
 
M

mrPhobos

Guest
So i have used the we for some time but learned of memory leaks today since i got hit by them. I wonder if there is some pattern in when you will have a leak or if you just gotta know that if there is a unitGroup specialEffect.... u will have a Leak.
And second i wonder if you relly have to write that custom code bit to remove the temp variables if you are using global variables (witch is the only ones i know about). I mean, if you just reset the value and not remove the variable from the ram memory then u might as well just leave the value to be overwritten next time the trigger runs.
 

SaintMorose

New Member
Reaction score
26
Code:
Creep Revival System Initialization
    Events
        Map initialization
    Conditions
    Actions
        Unit Group - Pick every unit in (Units in (Playable map area) owned by Neutral Hostile) and do (Actions)
            Loop - Actions
                Set Integer = (Integer + 1)
                Unit - Set the custom value of (Picked unit) to Integer
                Custom script:   set udg_Creep_X[udg_Integer] = GetUnitX(GetEnumUnit())
                Custom script:   set udg_Creep_Y[udg_Integer] = GetUnitY(GetEnumUnit())

Isnt this group going to leak?
 

Naminator

Coming Back To Life
Reaction score
76
Isnt this group going to leak?

This one not.

Code:
Revive Creeps
    Events
        Unit - A unit Dies
    Conditions
        ((Owner of (Triggering unit)) Equal to Neutral Hostile) and (((Triggering unit) is Summoned) Not equal to True)
    Actions
        Wait 60.00 seconds
        Set Temp_Point[1] = (Center of (Entire map))
        Set Temp_Point[2] = (Temp_Point[1] offset by (Creep_X[(Custom value of (Triggering unit))], Creep_Y[(Custom value of (Triggering unit))]))
        Unit - Create 1 (Unit-type of (Triggering unit)) for (Owner of (Triggering unit)) at Temp_Point[2] facing (Random angle) degrees
        Unit - Set the custom value of (Last created unit) to (Custom value of (Triggering unit))
        For each (Integer A) from 1 to 2, do (Custom script:   call RemoveLocation(udg_Temp_Point[GetForLoopIndexA()]))
 
B

bigblackhole

Guest
I have really HUGE trigger in my map that only needs to run a couple of times at the beginning of the game. Altogether there must be at least a couple hundred memory leaks in the trigger, so it would take me several hours to go through and correct them all. If I simply destroy the trigger after it's used, will that remove the leaks, or do I have to go through and correct them all?
 

emjlr3

Change can be a good thing
Reaction score
395
destructables do not
and i did not know item groups existed rofl
 

R@i_no_Wyrm

New Member
Reaction score
43
for example, I pick every item in playable map arena... will it leak?

>and for region leaks, if I used playable map arena will it leak?
Or pick every unit in range of 500 at x. Does this count as region? TY
 

emjlr3

Change can be a good thing
Reaction score
395
refering to a global region does not leak, creating regions does

there is no such thing as an item group, only items, picking every item does not create a group, it jusr runs a function for all items in the area picked

pick every unit will be a group
 

R@i_no_Wyrm

New Member
Reaction score
43
oh, you mean region leaks will only appear if I create a region, not pick units in range. I see... now what's making my game still lag...? I've checked it several times after reading the leak tutorial but I can't find anymore leaks... anyone can tell me what's happening?

>I have 1Mb of ram and run the game in low priority but it still lags lightly.
>I place only +- 3000 doodads...
>Map size = medium...

Anyone knows?:banghead:
 

emjlr3

Change can be a good thing
Reaction score
395
picking untis, again, is a group leak

there should be a tutorial around here with regards to keeping maps from lagging, try a search
 

FireBladesX

Eating my wings!
Reaction score
123
There is a very good chance this is the sexiest thread I have ever read.

Just wondering, since we're on the topic of lag reduction, if you have a GUI-map entirely, and you just blatantly convert to custom text, will it improve the lag at all?
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Monovertex Monovertex:
    How are you all? :D
    +1
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top