NeuroToxin
New Member
- Reaction score
- 46
Okay, so In my map, I have two things run at 60 seconds, which is when it crashes, here it is.
And these give me a critical error somehow.
Now my second question
When I spawn units, I use the players start location, and its like it picks a random start location, because they always spawn elsewhere, and I don't know why. Any ideas?
Trigger:
- Turn On Periodic
- Events
- Time - Elapsed game time is 60.00 seconds
- Conditions
- Actions
- Trigger - Turn on Running Periodic <gen>
- Trigger - Run GUI TRIGGER <gen> (ignoring conditions)
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Number of players in HasntPicked) Equal to 0
- Then - Actions
- Else - Actions
- Player Group - Pick every player in HasntPicked and do (Actions)
- Loop - Actions
- Game - Defeat (Picked player) with the message: Took too long!
- Unit Group - Pick every unit in (Units in (Playable map area) matching ((Owner of (Matching unit)) Equal to (Picked player))) and do (Actions)
- Loop - Actions
- Unit - Remove (Picked unit) from the game
- Loop - Actions
- Player Group - Remove (Picked player) from HasntPicked
- Loop - Actions
- Player Group - Pick every player in HasntPicked and do (Actions)
- If - Conditions
- Events
Trigger:
- Running Periodic
- Events
- Time - Every 30.00 seconds of game time
- Conditions
- Actions
- Trigger - Run GUI TRIGGER <gen> (ignoring conditions)
- Events
Trigger:
- GUI TRIGGER
- Events
- Conditions
- Actions
- For each (Integer A) from 0 to 9, do (Actions)
- Loop - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ((Player((Integer A))) slot status) Equal to Is playing
- Then - Actions
- Set Type = Crow
- Set Amount = 4
- Set TempLoc = (Center of SpawnRegions[(Integer A)])
- Set Facing = 180.00
- Set Owner = Player 12 (Brown)
- Unit - Create Amount Type for Owner at TempLoc facing Facing degrees
- Set Type = Elder Dragon
- Set Amount = 1
- Unit - Create Amount Type for Owner at TempLoc facing Facing degrees
- Custom script: call RemoveLocation(udg_TempLoc)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Loop - Actions
- For each (Integer A) from 0 to 9, do (Actions)
And these give me a critical error somehow.
Now my second question
When I spawn units, I use the players start location, and its like it picks a random start location, because they always spawn elsewhere, and I don't know why. Any ideas?