Spell Ultimate Explosion

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
This...is my 3rd skill presented.
Features
-Not MUI (Sad...i duno how make mui)
-Gui triggered
-Leakless (i think so)
-mayb got bug
-Channeling
-DUN JUST SEE PICTURE...DL THE MAP AND TRY IT ^^

Dealing 100 pulse to random position and dealing lvl of this skill x50 damage each pulse.

i614275_ultimateexplosion.jpg
[/URL][/IMG]


DOWNLOAD HERE:
View attachment 9434
 

Rheias

New Helper (I got over 2000 posts)
Reaction score
232
I'm impressed, good job.

Explaination:

1.IDEAS
I maked this spell when i was boring of mapping xD...Doned now and wishes to share with u all...Feel free to modified it.

I think it's "Explanation" and "Done". Also I suggest adding better importing instructions. Another thing, add creeps to the map (so we could test the spell on them) and change triggers' name to somthing clearer.

Now to the code:

Code:
Set skill_loca[111] = (skill_loca[0] offset by 700.00 towards (Real(((Integer A) x 10))) degrees)

Why such a big array? 1 should do, this goes to the rest of the trigger as well, why do you keep using 111,222,333, etc. when you can use 1,2,3, etc.

Code:
Set skill_loca[1313] = (Position of skill_unit[0])

Same, just set the array to 8, not to 1313, it's just confusing this way.

Code:
For each (Integer A) from 1 to 6, do (Actions)
    Loop - Actions
        Wait 0.01 seconds
        Unit - Move skill_unit[0] instantly to skill_loca[((Integer A) x 111)]
For each (Integer A) from 1 to 6, do (Actions)
    Loop - Actions
        Wait 0.01 seconds
        Unit - Move skill_unit[0] instantly to skill_loca[((Integer A) x 111)]

Use modulo.

Code:
Unit Group - Pick every unit in skill_ug[123] and do (Actions)
    Loop - Actions
        Unit - Cause skill_unit[0] to damage (Picked unit), dealing (Real(int[0])) damage of attack type Magic and damage type Normal

Why don't use just base the spell on stomp? And I suggest adding special effect of victims as well, this is all about eye-candy anyway. ;)

Great job on this one overall, although it's more of an effect then an ability.
 

Sim

Forum Administrator
Staff member
Reaction score
534
As far as this spell goes, it looks good.

Problem is, any unit will be dead before even 1/50 of the spell has taken effect :cool:

I suggest removing some of them at the end, since it lasts too long and having your caster paused for a while isn't that funny!
 

ZypHeRx™

New Member
Reaction score
17
Nice spell you got there . xD + rep :D Anyways . you could make the caster play an animation while casting the spell . Slam animation maybe ? whereby he raises the blades .
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
I'm impressed, good job.



I think it's "Explanation" and "Done". Also I suggest adding better importing instructions. Another thing, add creeps to the map (so we could test the spell on them) and change triggers' name to somthing clearer.

Now to the code:

Code:
Set skill_loca[111] = (skill_loca[0] offset by 700.00 towards (Real(((Integer A) x 10))) degrees)

Why such a big array? 1 should do, this goes to the rest of the trigger as well, why do you keep using 111,222,333, etc. when you can use 1,2,3, etc.

Code:
Set skill_loca[1313] = (Position of skill_unit[0])

Same, just set the array to 8, not to 1313, it's just confusing this way.

Code:
For each (Integer A) from 1 to 6, do (Actions)
    Loop - Actions
        Wait 0.01 seconds
        Unit - Move skill_unit[0] instantly to skill_loca[((Integer A) x 111)]
For each (Integer A) from 1 to 6, do (Actions)
    Loop - Actions
        Wait 0.01 seconds
        Unit - Move skill_unit[0] instantly to skill_loca[((Integer A) x 111)]

Use modulo.

Code:
Unit Group - Pick every unit in skill_ug[123] and do (Actions)
    Loop - Actions
        Unit - Cause skill_unit[0] to damage (Picked unit), dealing (Real(int[0])) damage of attack type Magic and damage type Normal

Why don't use just base the spell on stomp? And I suggest adding special effect of victims as well, this is all about eye-candy anyway. ;)

Great job on this one overall, although it's more of an effect then an ability.

sad...i duno how use modulo...
use spell base on stomp? y?
array..i just simply set some number on it actually...:p

Awesomeness :) and It has a pentagram in it, so I am hereby giving you + rep ^^

thz

As far as this spell goes, it looks good.

Problem is, any unit will be dead before even 1/50 of the spell has taken effect :cool:

I suggest removing some of them at the end, since it lasts too long and having your caster paused for a while isn't that funny!

u mean the damage too high?
removing some of 'them' ? them means?
or.....i dun pause the unit but set movespd to 0 and i add disabled other spell opstion on the channel spell? This looks good?

Nice spell you got there . xD + rep :D Anyways . you could make the caster play an animation while casting the spell . Slam animation maybe ? whereby he raises the blades .

Wowo...swt...i will think of your suggest xD


eh..omg..just a boring spell ownz me 2 rep =.=
 

Sim

Forum Administrator
Staff member
Reaction score
534
Shorten the spell. Make it last shorter.

Reduce the duration, aka remove some effects.
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
ok now new map updated... revised and remove some of the effects...
make unit may move when the spell take effect...means tat like dota sandking ulti :D
 

Sim

Forum Administrator
Staff member
Reaction score
534
You need to either make the spell uninterruptible or make it channeling.

Good job, it lasts shorter now ;)
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
u mean like when the caster is casting...then when the caster is stunned...everything will over and stop? like town portal in dota?
 

Sim

Forum Administrator
Staff member
Reaction score
534
I'll explain better, sorry.

You should make it either

- channeling and when the caster gets interrupted the spell ends,

or

- not channeling but don't pause the caster.

I strongly suggest Channeling.
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
Sry for the long wait...i finished editing the map long time ago adi...but forgoten to upload it =.= sorry..:p
I dunno is there any other ways to make spell chaneling but...i thinks this works...:D
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
> I dunno is there any other ways to make spell chaneling

There is always Channel ability what was meant for triggered abilities.

...
pls dont give nonsence answer...if u have any feedback...pls dl the map and study the trigger first..pls..
(Sorry, no offence):eek:
 

Sim

Forum Administrator
Staff member
Reaction score
534
Did you use any preprocessors?

It gave me an error when opening the map: missing the function "TriggerClearActions"
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
ya i am using weu for editing maps...sorry for the incovinience ;)
 

Sim

Forum Administrator
Staff member
Reaction score
534
I have something against WEU, no offense. It is banished from my computer ;)

Upload the map again without using the function TriggerClearActions. 1 more leak, but at least everyone will be able to open it.
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
Removed WEU ADD IN Trigger and replace them with custom script...
________________________________________________________________
Actually i duno how to suddenly reset the trigger from running...
(like a trigger will take 30 second to run finish...until 15 second u need to stop the trigger from running...i duno how to do this...so i just use some weu add in trigger to in...)
 

Sim

Forum Administrator
Staff member
Reaction score
534
This spell is, indeed, nice eye candy.

Problem is, it is not useful, at all. Your hero is teleporting around (Not even paused? :p), some random explosions spawn and the spell lasts about 30 seconds, which means it isn't MUI for 30 seconds. I have nothing against non-MUI spells, but non-MUI for 30 seconds...?

You didn't make it channeling, as I told you to. When a golem stunned me, the spell continued on its way. Problem is, I still got teleported around, and since I wasn't paused, I could start another version of the spell right away. Bug.

Also, I can't see such a spell fit in a map, honestly :eek:
 
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