Undetectable like creeps

joaoac

Active Member
Reaction score
11
Hi all,
Im working on a Werebeast hero and my question for now is:

- When my hero become any beast (wolf, hawk, turtle, etc.), how can I make it treaty as creep from enemies?
- It must be triggered (don't have any idea for it) or can it be done only with object editor (what ability? locust?)?

The figure is: When not atacking, the beast won't be spoted as enemy.
It's like invisibility, but without that ethereal aspect.

Thanks anyway!
 

joaoac

Active Member
Reaction score
11
Code:
Untitled Trigger 003
    Events
        Unit - A unit Begins casting an ability
    Conditions
        (Ability being cast) Equal to Wind Walk
    Actions
        Animation - Change (Triggering unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency

Didn't work.
 

Psiblade94122

In need of sleep
Reaction score
138
well, what you could do is <im thinking your makeing an AoS so you only have one unit>

ONE: on the unit itself, add the ability permanate invisability, change the fade times to your likeing. This would make them only visable when you attack

TWO: When you morph into a best, use the player functions to unally the owner of the morphing unit

When the hero morphs back, force it to cast an ability <if morph is done /w duration> or detect when it decides to morph back <IE: bear form>, then really all of the player's former allys to that player

those are ideas on how to get them to work, its far too late for me to physicaly test it atm cuz i gotta sleep
 
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