Wratox1
Member
- Reaction score
- 22
Okay this is really wierd! i have a hero selection system where a wisp enters a "c o p" (circle of power) and you get a hero..
well the wierd thing that now im making somethings look nicer, atm its the positions of the hero behind the "c o p", but i dont really how something can go wrong when you use the "move unit(instantly)" action?
when i use this action on one of my heroes it just disappear?!
here's my trigger:
and the unit who disappear is Tyrande..
well the wierd thing that now im making somethings look nicer, atm its the positions of the hero behind the "c o p", but i dont really how something can go wrong when you use the "move unit(instantly)" action?
when i use this action on one of my heroes it just disappear?!
here's my trigger:
Trigger:
- Selector
- Events
- Map initialization
- Conditions
- Actions
- Unit - Move Sylvanas Windrunner 0000 <gen> instantly to ((Position of Circle of Power 0020 <gen>) offset by (-160.00, -160.00))
- Unit - Move Jaina 0002 <gen> instantly to ((Position of Circle of Power 0021 <gen>) offset by (0.00, -160.00))
- Unit - Move Muradin Bronzebeard 0003 <gen> instantly to ((Position of Circle of Power 0022 <gen>) offset by (0.00, -160.00))
- Unit - Move Arthas (wielding Frostmourne) 0004 <gen> instantly to ((Position of Circle of Power 0023 <gen>) offset by (0.00, -160.00))
- Unit - Move Antonidas 0005 <gen> instantly to ((Position of Circle of Power 0024 <gen>) offset by (0.00, -160.00))
- Unit - Move Tyrande 0047 <gen> instantly to ((Position of Circle of Power 0025 <gen>) offset by (0.00, -160.00))
- Unit - Move Lord Garithos 0001 <gen> instantly to ((Position of Circle of Power 0026 <gen>) offset by (160.00, -160.00))
- Region - Center Selector spawn <gen> on (Center of Hero Select <gen>)
- Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing)) and do (Actions)
- Loop - Actions
- Unit - Create 1 Selector for (Picked player) at (Center of Selector spawn <gen>) facing Default building facing degrees
- Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Entire map)
- Loop - Actions
- Events
and the unit who disappear is Tyrande..