Units attack?

xLinksx

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The object editor isn't clear where to what to change in order to change a units attack. (if there is...im so blind.)

All i see is: Combat-Attack 1/2-Damage.

And thats a lot of Attack-Damage.
Which one changes the base attack? e.g. Hero attack: 45-55
 

millz-

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A hero with attack 45-55 with a primary attribute of 20 (assuming each primary attribute gives 1 attack your map) would look like this in the object editor.

45-55 - 20 primary attribute = 25-35

within the range 25-35 there is 10 attack damage range.

a Base damage of 24 with 1 number of dice and 11 sides of dice would give 25-35.
Min damage = base damage + number of dice
Max damage = base damage + (number of dice x number of sides per die)

Play around with the Base Damage, Number of Dice and Number of sides per die stats in your object editor for units to get what you want. Remember base damage is really the base (attributes are not counted).
 

xLinksx

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*sigh* Sounds to me it's a long trial and error process. Haha.

Thanks man. I'll give it a shot.
 

Nenad

~Choco Coronet~ Omnomnom
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Not really, the dice system is easy and quick to understand.

Imagine you had a standard 6 sided die. You can roll between 1 and 6, and this is what is added to the hero damage. If you had 2 6 sided die you would roll between 2-12 and so on.

Base attribute always gives +1 damage per attribute unless you change it in gameplay constants.

Base damage is at the end the number the two above add to.

And you got your damage! ^^
 

xLinksx

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Oh I get it! Thank you!

One more question. I had this question at another thread...but i don't wanna double post. I thought i had it answered but i still have a problem.

The thread was: http://www.thehelper.net/forums/showthread.php?t=141733

The problem is...I want to summon two different kinds of units. But i can only summon 2 of the same kind. Is there a different base skill I can use that lets me summon 2 different units?
 

Nenad

~Choco Coronet~ Omnomnom
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Use a trigger to create the second unit?

When a unit casts an ability equal to Summon Water elemental, create another unit that you want and add the same expiration timer as the duration of the spell.
 

xLinksx

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Triggers? I'm kind of new to triggers...
The only trigger i know is Set Variables and I don't know what that specificaly does. Haha!

Is there no other way? If there isnt...is there a trigger tutorial somewhere? xD
 
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