Units shall flee when hit (and stay at new location!)

komapatient

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Hi people! I am new here, but I lurked these forums to gather information for some time. Great community.

Now I need some help on a special issue, which I couldn't manage to solve. Maybe one of you can:

I am creating a small trigger driven map, where you need to lure creeps into a "pit" by attacking them to win the game. Think of it like a soccer game with the creeps as the ball and the pit as goal.

Unfortunately the creeps either don't move at all, when being attacked or they try to make a short escape run, but then they return to their initial position by themselves. How can I avoid that?

The creeps are set up as Player 4 (Purple) driven by a computer player. I also tried Neutral passive but that does not seem to work.

Help is greatly anticipated!

Thanks!
 

komapatient

New Member
Reaction score
10
Okay, I just found the solution myself.

I need to create the creeps for Player 4 (Purple) but in Player Properties I need to set Player 4 (Purple) to Controller 'NONE'.

Then the units remain at their escape point.

The Admin may remove this thread if he wishes so.

Thanks!
 
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