swe_suffer
New Member
- Reaction score
- 20
Question:
Is there a way to turn off walkability for a tile? (Without replace the abyss texture?)
Is there a way to turn off walkability for a tile? (Without replace the abyss texture?)
E
C
(Temppoint) equals to northrend - ice
A
set Temppoint = (position of picked unit)
Unit - Kill picked player
I guess the easiest way is to just place blocker doodads...
E
C
A
If (conditions are true) then do (then actions) else do (else actions)
If - Conditions
(terrain-type at Temppoint equal to Deathterrain
((Picked unit) is alive) equal to true)
Then - action
Unit - Kill (picked unit)
"Unit - Kill picked player" :O That's odd isn't it.
not really that odd, iv been making alot of mazes, im kinda use to it"Unit - Kill picked player" :O That's odd isn't it.
Quauhtli said:If you use it a lot that's ... :O Using "Player" makes me get the feeling that the players computer screens gets a shotgun and shoots the player. That's what Kill Player means XD
Event
Condidtion
-(Temppoint) equals to Northrend - ice
A
set Temppoint = (position of picked unit)
Unit - Issue Order Stop
Unit - Move Instantly temppoint -100
He wants the tile un-walkable not make you die, though...not really that odd, iv been making alot of mazes, im kinda use to it
Whats wrong with pathing blockers? Well... I suppose you would have to place them around every single spot with that terrian wich would be a pain..