Using Banish with Triggers - Easy Question

21ToWin

New Member
Reaction score
5
I know this is really simple to do... Im just having some troble...

How do I get the transparent green look from banish on units by trigers?

Thx
 

warroom99

New Member
Reaction score
15
Code:
TEST
    Events
    Conditions
    Actions
        Animation - Change (Triggering unit)'s vertex coloring to (10.00%, 100.00%, 10.00%) with 50.00% transparency

i don't know if that is the exact color u want...

but

try experimenting on it
 
A

[AC]

Guest
well you could create a dummy unit and make the dummy unit cast banish on the target you want to be transparent green. Then just change all the values for banish to 0 so that it doesnt really do anything but make him look like that.
 

Cheddar

This is the way it was meant to be.
Reaction score
126
I think there's an action in the Animation section to change transparency.

And changing it green should be no problem, I'm sure there's a trigger in Animation that can do that too.
 

ArmedCitizen

Kisses Cats
Reaction score
198
Code:
TEST
    Events
    Conditions
    Actions
        Animation - Change (Triggering unit)'s vertex coloring to (10.00%, 100.00%, 10.00%) with 50.00% transparency

i don't know if that is the exact color u want...

but

try experimenting on it

Warroom99 already stated the easiest method.
 
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