Battle[StFh]
New Member
- Reaction score
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Hey Guys,
I have a very strange problem with 2 of my triggers which I can't solve myself...
I'll first give to you the 2 triggers:
The First Trigger won't put Letterbox Mode on, and it won't turn Cinematic mode off.
The Second Trigger works just fine, but it doesn't turn Cinematic Mode Off...
The problem is... I can't find what I do wrong :s :banghead:
Solutions I have already tried:
Anyone knows how to fix this?
Thanks in advance,
Battle[StFh]
I have a very strange problem with 2 of my triggers which I can't solve myself...
I'll first give to you the 2 triggers:
Code:
Tal Wins
Events
Unit - A unit enters QuestTheRaceStart <gen>
Conditions
(Entering unit) Equal to The Boy from Dar-Kindon 0002 <gen>
Actions
Trigger - Turn off Mathew Wins <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Clear the screen of text messages for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 0.00 seconds
Cinematic - Turn subtitle display override On
Cinematic - Disable user control for (All players)
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Wait 2.00 seconds
Unit - Order Mathew (Quest The Race) 0133 <gen> to Stop
Unit - Order The Boy from Dar-Kindon 0002 <gen> to Stop
Unit - Pause all units
Set Temp_Point = (Point(-5200.50, -2394.20))
Unit - Move The Boy from Dar-Kindon 0002 <gen> instantly to Temp_Point
Custom script: call RemoveLocation(udg_Temp_Point)
Set Temp_Point = (Point(-5310.30, -2394.20))
Unit - Move Mathew (Quest The Race) 0133 <gen> instantly to Temp_Point
Set Temp_Point2 = (Temp_Point offset by (-3.00, -67.30))
Unit - Move Mathew's Friend (2) (Quest The Race) 0210 <gen> instantly to Temp_Point2
Custom script: call RemoveLocation(udg_Temp_Point2)
Set Temp_Point2 = (Temp_Point offset by (-3.00, 67.30))
Unit - Move Mathew's Friend (Quest The Race) 0211 <gen> instantly to Temp_Point2
Custom script: call RemoveLocation(udg_Temp_Point2)
Custom script: call RemoveLocation(udg_Temp_Point)
Camera - Apply QuestTheRace5thCamera <gen> for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Unit - Make The Boy from Dar-Kindon 0002 <gen> face Mathew (Quest The Race) 0133 <gen> over 0.00 seconds
Unit - Make Mathew (Quest The Race) 0133 <gen> face The Boy from Dar-Kindon 0002 <gen> over 0.00 seconds
Unit - Make Mathew's Friend (2) (Quest The Race) 0210 <gen> face The Boy from Dar-Kindon 0002 <gen> over 0.00 seconds
Unit - Make Mathew's Friend (Quest The Race) 0211 <gen> face The Boy from Dar-Kindon 0002 <gen> over 0.00 seconds
Animation - Lock The Boy from Dar-Kindon 0002 <gen>'s Head to face Mathew (Quest The Race) 0133 <gen>, offset by (0.00, 0.00, 120.00)
Animation - Lock Mathew (Quest The Race) 0133 <gen>'s Head to face The Boy from Dar-Kindon 0002 <gen>, offset by (0.00, 0.00, 90.00)
Animation - Lock Mathew's Friend (2) (Quest The Race) 0210 <gen>'s Head to face The Boy from Dar-Kindon 0002 <gen>, offset by (0.00, 0.00, 90.00)
Animation - Lock Mathew's Friend (Quest The Race) 0211 <gen>'s Head to face The Boy from Dar-Kindon 0002 <gen>, offset by (0.00, 0.00, 90.00)
Cinematic - Send transmission to (All players) from Mathew (Quest The Race) 0133 <gen> named Mathew: Play No sound and display That was a nice rac.... Modify duration: Set to 6.00 seconds and Wait
Cinematic - Enable user control for (All players)
Cinematic - Turn subtitle display override Off
Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 0.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds
Quest - Display to (All players) the Quest Completed message: |c00FFFC01Quest The...
Quest - Mark QUESTTheRace as Completed
Quest - Change the description of QUESTTheRace to Mathew has Challeng...
Set HeroLevel = ((Level of The Boy from Dar-Kindon 0002 <gen>) + 1)
Hero - Set The Boy from Dar-Kindon 0002 <gen> Hero-level to HeroLevel, Show level-up graphics
Hero - Create Boots of Speed and give it to The Boy from Dar-Kindon 0002 <gen>
Custom script: call DestroyTrigger(GetTriggeringTrigger())
Code:
Hero Training Start
Events
Conditions
Actions
Trigger - Turn off Start Quest <gen>
Trigger - Turn off Start Quest If Dialog Button No <gen>
Trigger - Turn off Taunted Child Start <gen>
Trigger - Turn off The Lost Dog Start <gen>
Trigger - Turn off The Race Start <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Clear the screen of text messages for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2.00 seconds
Cinematic - Turn subtitle display override On
Cinematic - Disable user control for (All players)
Camera - Set Player 1 (Red)'s camera Rotation to (Facing of The Boy from Dar-Kindon 0002 <gen>) over 2.00 seconds
Cinematic - Send transmission to (All players) from The Boy from Dar-Kindon 0002 <gen> named Tal: Play No sound and display Oh, it's becoming l.... Modify duration: Set to 4.00 seconds and Wait
Cinematic - Enable user control for (All players)
Cinematic - Turn subtitle display override Off
Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 0.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Quest - Create a Required quest titled The Hero Trainer with the description You've noticed that..., using icon path ReplaceableTextures\CommandButtons\BTNMedivh.blp
Quest - Display to (All players) the Quest Discovered message: |c00FFFC01The Hero ...
Set Quest_HeroTrainer = (Last created quest)
Custom script: call DestroyTrigger(GetTriggeringTrigger())
The First Trigger won't put Letterbox Mode on, and it won't turn Cinematic mode off.
The Second Trigger works just fine, but it doesn't turn Cinematic Mode Off...
The problem is... I can't find what I do wrong :s :banghead:
Solutions I have already tried:
- I tried putting an game message in between every action
- I Copied the Trigger into another map
- I changed most of the actions in teh Trigger
Anyone knows how to fix this?
Thanks in advance,
Battle[StFh]