Very Strange Trigger Problem

Battle[StFh]

New Member
Reaction score
6
Hey Guys,

I have a very strange problem with 2 of my triggers which I can't solve myself...

I'll first give to you the 2 triggers:
Code:
Tal Wins
    Events
        Unit - A unit enters QuestTheRaceStart <gen>
    Conditions
        (Entering unit) Equal to The Boy from Dar-Kindon 0002 <gen>
    Actions
        Trigger - Turn off Mathew Wins <gen>
        Cinematic - Turn cinematic mode On for (All players)
        Cinematic - Clear the screen of text messages for (All players)
        Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 0.00 seconds
        Cinematic - Turn subtitle display override On
        Cinematic - Disable user control for (All players)
        Cinematic - Fade out over 2.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
        Wait 2.00 seconds
        Unit - Order Mathew (Quest The Race) 0133 <gen> to Stop
        Unit - Order The Boy from Dar-Kindon 0002 <gen> to Stop
        Unit - Pause all units
        Set Temp_Point = (Point(-5200.50, -2394.20))
        Unit - Move The Boy from Dar-Kindon 0002 <gen> instantly to Temp_Point
        Custom script:   call RemoveLocation(udg_Temp_Point)
        Set Temp_Point = (Point(-5310.30, -2394.20))
        Unit - Move Mathew (Quest The Race) 0133 <gen> instantly to Temp_Point
        Set Temp_Point2 = (Temp_Point offset by (-3.00, -67.30))
        Unit - Move Mathew's Friend (2) (Quest The Race) 0210 <gen> instantly to Temp_Point2
        Custom script:   call RemoveLocation(udg_Temp_Point2)
        Set Temp_Point2 = (Temp_Point offset by (-3.00, 67.30))
        Unit - Move Mathew's Friend (Quest The Race) 0211 <gen> instantly to Temp_Point2
        Custom script:   call RemoveLocation(udg_Temp_Point2)
        Custom script:   call RemoveLocation(udg_Temp_Point)
        Camera - Apply QuestTheRace5thCamera <gen> for Player 1 (Red) over 0.00 seconds
        Cinematic - Fade in over 2.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
        Unit - Make The Boy from Dar-Kindon 0002 <gen> face Mathew (Quest The Race) 0133 <gen> over 0.00 seconds
        Unit - Make Mathew (Quest The Race) 0133 <gen> face The Boy from Dar-Kindon 0002 <gen> over 0.00 seconds
        Unit - Make Mathew's Friend (2) (Quest The Race) 0210 <gen> face The Boy from Dar-Kindon 0002 <gen> over 0.00 seconds
        Unit - Make Mathew's Friend (Quest The Race) 0211 <gen> face The Boy from Dar-Kindon 0002 <gen> over 0.00 seconds
        Animation - Lock The Boy from Dar-Kindon 0002 <gen>'s Head to face Mathew (Quest The Race) 0133 <gen>, offset by (0.00, 0.00, 120.00)
        Animation - Lock Mathew (Quest The Race) 0133 <gen>'s Head to face The Boy from Dar-Kindon 0002 <gen>, offset by (0.00, 0.00, 90.00)
        Animation - Lock Mathew's Friend (2) (Quest The Race) 0210 <gen>'s Head to face The Boy from Dar-Kindon 0002 <gen>, offset by (0.00, 0.00, 90.00)
        Animation - Lock Mathew's Friend (Quest The Race) 0211 <gen>'s Head to face The Boy from Dar-Kindon 0002 <gen>, offset by (0.00, 0.00, 90.00)
        Cinematic - Send transmission to (All players) from Mathew (Quest The Race) 0133 <gen> named Mathew: Play No sound and display That was a nice rac....  Modify duration: Set to 6.00 seconds and Wait
        Cinematic - Enable user control for (All players)
        Cinematic - Turn subtitle display override Off
        Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 0.00 seconds
        Cinematic - Turn cinematic mode Off for (All players)
        Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds
        Quest - Display to (All players) the Quest Completed message: |c00FFFC01Quest The...
        Quest - Mark QUESTTheRace as Completed
        Quest - Change the description of QUESTTheRace to Mathew has Challeng...
        Set HeroLevel = ((Level of The Boy from Dar-Kindon 0002 <gen>) + 1)
        Hero - Set The Boy from Dar-Kindon 0002 <gen> Hero-level to HeroLevel, Show level-up graphics
        Hero - Create Boots of Speed and give it to The Boy from Dar-Kindon 0002 <gen>
        Custom script:   call DestroyTrigger(GetTriggeringTrigger())
Code:
Hero Training Start
    Events
    Conditions
    Actions
        Trigger - Turn off Start Quest <gen>
        Trigger - Turn off Start Quest If Dialog Button No <gen>
        Trigger - Turn off Taunted Child Start <gen>
        Trigger - Turn off The Lost Dog Start <gen>
        Trigger - Turn off The Race Start <gen>
        Cinematic - Turn cinematic mode On for (All players)
        Cinematic - Clear the screen of text messages for (All players)
        Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2.00 seconds
        Cinematic - Turn subtitle display override On
        Cinematic - Disable user control for (All players)
        Camera - Set Player 1 (Red)'s camera Rotation to (Facing of The Boy from Dar-Kindon 0002 <gen>) over 2.00 seconds
        Cinematic - Send transmission to (All players) from The Boy from Dar-Kindon 0002 <gen> named Tal: Play No sound and display Oh, it's becoming l....  Modify duration: Set to 4.00 seconds and Wait
        Cinematic - Enable user control for (All players)
        Cinematic - Turn subtitle display override Off
        Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 0.00 seconds
        Cinematic - Turn cinematic mode Off for (All players)
        Quest - Create a Required quest titled The Hero Trainer with the description You've noticed that..., using icon path ReplaceableTextures\CommandButtons\BTNMedivh.blp
        Quest - Display to (All players) the Quest Discovered message: |c00FFFC01The Hero ...
        Set Quest_HeroTrainer = (Last created quest)
        Custom script:   call DestroyTrigger(GetTriggeringTrigger())

The First Trigger won't put Letterbox Mode on, and it won't turn Cinematic mode off.
The Second Trigger works just fine, but it doesn't turn Cinematic Mode Off...

The problem is... I can't find what I do wrong :s :banghead:

Solutions I have already tried:
  • I tried putting an game message in between every action
  • I Copied the Trigger into another map
  • I changed most of the actions in teh Trigger
None of this worked, and I am quite desperate...

Anyone knows how to fix this?

Thanks in advance,

Battle[StFh]
 

Corleone

New Member
Reaction score
44
1) There's no real point in destroying a trigger. You might aswell use the GUI function to turn it off.
2)
Code:
        Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 0.00 seconds
        Cinematic - Turn cinematic mode Off for (All players)

You should use either Cinnematic Mode, or Letterbox Mode. I think that might be the problem.
 
M

Mythic Fr0st

Guest
ur first trigger leaks heaps!

you repeatedly set temppoint without removing it after each use

which would be

call RemoveLocation(udg_TempPoint)
 
M

Mythic Fr0st

Guest
Wait, no my error, didnt see the "2" in your next point, no leaks:p

leme try and solve this though

First, coordinates DO NOT leak as they are integers...

(Point(-5310.30, -2394.20))

so using -5310.30, -2394.20 as X,Y coordinates, will work fine

(Convert point to integer I think it is, the same place where you find the "center of rect" or position of unit")

1: letter box mode

Code:
Cinematic - Turn on letterbox mode [COLOR="Red"](hide interface)[/COLOR] for (All players): fade out over 0.00 seconds

Then you (Btw to see the letter box mode, try using Show Interface, and visa versa)

2: turning it off
Code:
Cinematic - Turn off letterbox mode [COLOR="Red"](show interface)[/COLOR] for (All players): fade in over 0.00 seconds

I may be wrong, I dont know that much about cinematic, but aren't you "turning on" letterbox mode Hide Interface, then turning off letterbox mode Show Interface? or shouldn't it matter?

try anyway,

You have done the same for the second trigger

You turn on Hide Interface, and you turn off Show Interface, understand?
 
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