Dakho
()[o__o]()
- Reaction score
- 75
Story Thus Far...
Welcome to the War of the Barrens.
So, what is War of the Barrens?
WotB, as I call it, is a strategic Hero Arena. 2 teams of 4 players will battle against each other, seeking to destroy one another's main base. Gain control over key landmarks to get an edge over your opponents, all the while empowering your hero by battling the wild monsters in the region.
Features~
Intense Hero Combat - Teamwork is essential!
Triggered Spells - Brand new spells to add to your arsenal of destruction.
Tactical Sieges - Fight smart or go home.[
As the game progresses, more features and information will be added.
Defender Heroes:
Ogre Magi
Centaur Earthwarden
Razormane Druid
________________________________________________________________
Game Progress
Terrain - 90%
Heroes - 50% (subject to change)
Triggers - 40% (subject to change)
Mechanics - 60%
Screenshots (more will be added as more is completed):
BETA: http://epicwar.com/maps/56921/
For years the undead have continuously pressed down on the Eastern Kingdoms. As the Argent Dawn mounts an offensive on the plaguelands, a new problem has arisen; the land is filled. The Eastern Kingdom has become a land of war and peril, and the Alliance is overflowing with helpless people. And so, they look to the west...
Kalimdor. With expansion long forgotten in the east, the Alliance has turned its eyes to a forgotten prospect: Theramore. A failed attempt to gain a foothold into the western fronteir. Yet now, the Alliance is once again preparing an assault force to forge a path into the Barrens, and find a new home for those trapped in the war-torn Eastern Kingdoms...
But it will not be easy. The natives of the land, for the first time in a millenium, joined forces. The Razormane, Centaur, and Ogres have put together an alliance to stop these invaders from taking their lands.
Kalimdor. With expansion long forgotten in the east, the Alliance has turned its eyes to a forgotten prospect: Theramore. A failed attempt to gain a foothold into the western fronteir. Yet now, the Alliance is once again preparing an assault force to forge a path into the Barrens, and find a new home for those trapped in the war-torn Eastern Kingdoms...
But it will not be easy. The natives of the land, for the first time in a millenium, joined forces. The Razormane, Centaur, and Ogres have put together an alliance to stop these invaders from taking their lands.
Welcome to the War of the Barrens.
So, what is War of the Barrens?
WotB, as I call it, is a strategic Hero Arena. 2 teams of 4 players will battle against each other, seeking to destroy one another's main base. Gain control over key landmarks to get an edge over your opponents, all the while empowering your hero by battling the wild monsters in the region.
Features~
Intense Hero Combat - Teamwork is essential!
Triggered Spells - Brand new spells to add to your arsenal of destruction.
Tactical Sieges - Fight smart or go home.[
As the game progresses, more features and information will be added.
Defender Heroes:
Ogre Magi
Reflective Shockwave: Unleashes a blast of energy at a target point, that is then reflected back towards the caster.
Arcane Transaction: Siphons the mana from the target over time.
Soothing Arcana: Emits a wave of soothing arcane energy that will bounce to multiple allies, healing them.
Split: Splits the Ogre Magi in two. These one-headed halves will last for 30 seconds. If either survives the hero will be revived at the end.
Arcane Transaction: Siphons the mana from the target over time.
Soothing Arcana: Emits a wave of soothing arcane energy that will bounce to multiple allies, healing them.
Split: Splits the Ogre Magi in two. These one-headed halves will last for 30 seconds. If either survives the hero will be revived at the end.
Fury of the Earth: Gives a chance on hit to unleash a powerful war stomp, damaging and lightly stunning nearby enemies.
Imposing Power: The Earthwarden strikes cowardice into nearby opponents, slowing their attack and movement speed.
Inspiring Wrath: Unleashes a powerful roar, inspiring others to attack with more ferocity.
Power of the Earth: Animates nearby ground into two mighty rock golems, ready to destroy anything at will.
Imposing Power: The Earthwarden strikes cowardice into nearby opponents, slowing their attack and movement speed.
Inspiring Wrath: Unleashes a powerful roar, inspiring others to attack with more ferocity.
Power of the Earth: Animates nearby ground into two mighty rock golems, ready to destroy anything at will.
Root Mastery: Gives a chance on hit to entangle the target in roots.
Pronged Lightning: Unleashes a vast storm of lightning in a large area, hitting multiple targets.
Attribute Bonus: Increases attributes of the druid.
Builds: Flimsy Tower: Summons a weak tower from the materials of the earth.
Pronged Lightning: Unleashes a vast storm of lightning in a large area, hitting multiple targets.
Attribute Bonus: Increases attributes of the druid.
Builds: Flimsy Tower: Summons a weak tower from the materials of the earth.
________________________________________________________________
Game Progress
Terrain - 90%
Heroes - 50% (subject to change)
Triggers - 40% (subject to change)
Mechanics - 60%
Screenshots (more will be added as more is completed):
BETA: http://epicwar.com/maps/56921/