I have a question about weather effects, how do they actually work by trigger? I've never successfully had them work via trigger, ive looked for threads nothing seems to help? exactly how do i get below to work? it would be very nice to know how to have it rain randomly with fog etc..
Code:
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 16) Equal to 1
Then - Actions
Game - Display to (All players) the text: fog
Environment - Create at wholemap <gen> the weather effect Dungeon Blue Fog (Heavy)
Environment - Turn (Last created weather effect) On
Set weathereff[2] = (Last created weather effect)
Else - Actions