WindexIsBack
New Member
- Reaction score
- 100
I've gotten a sudden (and very likely temporary, once I remember the pains of mapping) urge to go back to mapping for my once main game - The End Is Here.
So, the basic story is the world is fucked from zombies, but surprise there. You aren't here to find the vaccine, or rescue a scientist. You're there to keep civilians alive and not much else.
The players play as the army - creating units to kill the zombie hordes. The game takes place in a small town where if a building isn't enter able, you can get onto it's roof. This should have opened up many styles of strategy. Players would be forced back and push forward.
However, I failed in making the game fluid. Players turtled, and when they turtled they made areas of huge firepower - nothing could get through that.
The players objective was to keep civilians alive (of which the counter is there, it just isn't implemented). Players would spawn at the very bottom of the map and move forward.
http://www.mapgnome.org/map-info/328101
Test the map out - It's unprotected so you can open it. Take any materials you like in it, I made most of them (if not all) and are free to use.
Ingame, press up arrow to select your unit building. Right arrow to select hero building (forgot if it's enabled or not)
After playing for a bit, you'll probably notice yourself packing yourself closer and closer. This is something I didn't want happening - yet it did.
ONLY ANSWER IF YOU'VE PLAYED THE MAP
-Do you think I should expand the map heavily - making it more of a square, with zombies coming from only 1 or 4 directions? Players would spawn in the center. This would really force players to expand themselves
-Working on the above, should there instead be many trapped citizens, instead of 1 single collection? These would act as "constrol" points, encouraging players to protect them.
-Should the "Sharp shooter" kind of infantry (Marksman, Heavy Infantry, and Sniper) have a minimum range? This would encourage a better balance of units.
-Should I allow units to construct barricades? This could be a set of skills the hero could use. Building barricades would slow down units in the street, while units in the rooftop give support fire.
-If the town is redesigned, should I make it more clustered or more open?
-Should players have to force doors down to enter buildings? This would make buildings actually useful with their low entrances. Roofs however, would probably feature more "entrances" to them.
-Should unit vision be reduced? This would encourage players spreading out to cover more sight.
-Rather than taking part in 1 single night, should the game instead take place over many days and nights? The Mobile Army would only reinforce you based on how important (aka: civilians) you have left. And they would only appear during "peace" time. This would give players a huge incentive to keep civilians alive, while at the same time forcing players to be more mobile to protect them all.
-Does the game have low frame rate?
If you answer those, I'll give you +rep. Would really appreciate the answers!
So, the basic story is the world is fucked from zombies, but surprise there. You aren't here to find the vaccine, or rescue a scientist. You're there to keep civilians alive and not much else.
The players play as the army - creating units to kill the zombie hordes. The game takes place in a small town where if a building isn't enter able, you can get onto it's roof. This should have opened up many styles of strategy. Players would be forced back and push forward.
However, I failed in making the game fluid. Players turtled, and when they turtled they made areas of huge firepower - nothing could get through that.
The players objective was to keep civilians alive (of which the counter is there, it just isn't implemented). Players would spawn at the very bottom of the map and move forward.
http://www.mapgnome.org/map-info/328101
Test the map out - It's unprotected so you can open it. Take any materials you like in it, I made most of them (if not all) and are free to use.
Ingame, press up arrow to select your unit building. Right arrow to select hero building (forgot if it's enabled or not)
After playing for a bit, you'll probably notice yourself packing yourself closer and closer. This is something I didn't want happening - yet it did.
ONLY ANSWER IF YOU'VE PLAYED THE MAP
-Do you think I should expand the map heavily - making it more of a square, with zombies coming from only 1 or 4 directions? Players would spawn in the center. This would really force players to expand themselves
-Working on the above, should there instead be many trapped citizens, instead of 1 single collection? These would act as "constrol" points, encouraging players to protect them.
-Should the "Sharp shooter" kind of infantry (Marksman, Heavy Infantry, and Sniper) have a minimum range? This would encourage a better balance of units.
-Should I allow units to construct barricades? This could be a set of skills the hero could use. Building barricades would slow down units in the street, while units in the rooftop give support fire.
-If the town is redesigned, should I make it more clustered or more open?
-Should players have to force doors down to enter buildings? This would make buildings actually useful with their low entrances. Roofs however, would probably feature more "entrances" to them.
-Should unit vision be reduced? This would encourage players spreading out to cover more sight.
-Rather than taking part in 1 single night, should the game instead take place over many days and nights? The Mobile Army would only reinforce you based on how important (aka: civilians) you have left. And they would only appear during "peace" time. This would give players a huge incentive to keep civilians alive, while at the same time forcing players to be more mobile to protect them all.
-Does the game have low frame rate?
If you answer those, I'll give you +rep. Would really appreciate the answers!