Why I cannot see the hitpoints or mana?

Vetadors

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Why i canot see the hitpoint or mana of my unit when i set over 20'000 ? Can i do something to show the hitpoint when i have over 20'000?
 

Nogusta

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You could display floating text of the unit's health or mana or both above his head, via triggers.
 

Vetadors

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I have no idea on how to create a trigger that say the hitpoint of the unit i attack. Also, every 0.10 seconde, i want to change the floating text; (the hitpoints he have) out of (the total hitpoints).
 

CaptDeath

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you = dont want to do that
why = really hard trust me
but i want to = trust me you dont
why= check why[1]
--really---
youd have to create a tmp point everywere there is a unit with this much hp and youd have to color code it and destroy the temp location
and if you want exact hp points thats even more work unlesss % is fine
 

Vetadors

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yay. I have created a trigger and its work.:D
Trigger:
  • HitpointFloatingTextAttacked
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • (Life of (Attacked unit)) Greater than or equal to 20000.00
    • Actions
      • Trigger - Run HitpointFloatingText <gen> (ignoring conditions)
HitpointFloatingText
Trigger:
  • Events
    • Conditions
    • Actions
      • Set TempPoint = (Position of (Attacked unit))
      • Floating Text - Create floating text that reads (HitpointPercentage + %) at TempPoint with Z offset 0.00, using font size 10.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency
        • Floating Text - Set the velocity of (Last created floating text) to 30.00 towards 90.00 degrees
      • Floating Text - Change (Last created floating text): Disable permanence
      • Floating Text - Change the lifespan of (Last created floating text) to 1.00 seconds
      • Floating Text - Change the fading age of (Last created floating text) to 0.90 seconds
But when its show the percentage hitpoint of my unit, its show 3 number after the "point". Like: 89.453%
Idk how to put only: Exemple: 89%
 

Seannny

Why GUI when you can Jass?
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yay. I have created a trigger and its work.:D


But when its show the percentage hitpoint of my unit, its show 3 number after the "point". Like: 89.453%
Idk how to put only: Exemple: 89%

Congratulations on owning the poster above you =) :thup: He was wrong, its very easy

Anyways, You want to round the number up. theres a few way you can do this, let me open the editor to look

Im too lazy to dig too deep but a cheap easy way would be setting your Health variable to the Absolute value of the units health percent. So youd have one more variable that said the number = Abs(HitpointPercentage)
 

Vetadors

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yeah it leaks >.<put in a custom script
call DestroyLocation(udg_TempPoint)
srry for double post... I got an error when i set a Custom script: call DestroyLocation(udg_TempPoint)

The error is: Expected a function name

Are you sure is the right custom script code?

Im too lazy to dig too deep but a cheap easy way would be setting your Health variable to the Absolute value of the units health percent. So youd have one more variable that said the number = Abs(HitpointPercentage)
It show alway the number after the point.
 

Vetadors

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This is my trigger now:
Trigger:
  • HitpointFloatingTextAttacked
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • (Life of (Attacked unit)) Greater than or equal to 20000.00
    • Actions
      • Trigger - Run HitpointFloatingText &lt;gen&gt; (ignoring conditions)
Trigger:
  • HitpointFloatingText
    • Events
    • Conditions
    • Actions
      • Set TempPoint = (Position of (Attacked unit))
      • Set HitpointPercentage = (String((Abs((Percentage life of (Attacked unit))))))
      • Floating Text - Create floating text that reads (HitpointPercentage + %) at TempPoint with Z offset 0.00, using font size 10.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency
      • Floating Text - Set the velocity of (Last created floating text) to 30.00 towards 90.00 degrees
      • Floating Text - Change (Last created floating text): Disable permanence
      • Floating Text - Change the lifespan of (Last created floating text) to 1.00 seconds
      • Floating Text - Change the fading age of (Last created floating text) to 0.90 seconds
      • Custom script: call DestroyLocation(udg_TempPoint)
1: The trigger alway show the number after the point.
2: The custom script code never work.
 

CaptDeath

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lol my bad its
Code:
call RemoveLocation(udg_TempPoint)
sorry im mildly retarded some times
 

Renendaru

(Evol)ution is nothing without love.
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To round it couldn't you convert it to an integer? Integers round up I think, but is said to be off I think.
 

CaptDeath

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its hard to get the actual hp number
but the info your getting is the percentage
cause to convert decimal into % is move the point 2 to the right
so .98
is
98%
you cant get the number unless you wanna make a but load of triggers to set the custom value of him and when he takes x dmg remove that from the value but idk how you could get hp regain and what not in there as well
 

Vetadors

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I found a variable to set only one number after the point!
Trigger:
  • Set HitpointPercentage = (String((Percentage life of (Attacked unit)), 0, 1))
I Convert Real To Formatted String
 

Vetadors

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ALL WORK!:D
Your Custom Script code only work with a unit group action?
Trigger:
  • HitpointFloatingText
    • Events
    • Conditions
    • Actions
      • Set HitpointPercentage = (String((Percentage life of (Attacked unit)), 0, 1))
      • Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
            • Then - Actions
              • Set TempPoint = (Position of (Attacked unit))
              • Floating Text - Create floating text that reads (HitpointPercentage + %) at TempPoint with Z offset 0.00, using font size 10.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency
              • Floating Text - Set the velocity of (Last created floating text) to 30.00 towards 90.00 degrees
              • Floating Text - Change (Last created floating text): Disable permanence
              • Floating Text - Change the lifespan of (Last created floating text) to 1.00 seconds
              • Floating Text - Change the fading age of (Last created floating text) to 0.90 seconds
              • Custom script: call RemoveLocation(udg_TempPoint)
            • Else - Actions
Thank you anyway:thup::)
 
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