Sell Function
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Value
Actions
-------- I multiply the point value with 0.75 to give back 75% of towers' original cost. (e.g) --------
Player - Add ((Point-value of (Triggering unit)) x (Integer(0.75))) to (Owner of (Triggering unit)) Current gold
Unit - Remove (Triggering unit) from the game