Well, making the map in such a way might not only possibly cause leak. But could possibly slightly increase the map size as well.
In addition, you would had to work harder on it. By using variable for it. Not only you do not had to make several trigger for it, but save time and avoid memory leak as well. :thup:
Hold on, I would show you a sample of how to make such a trigger.
In addition, you would had to work harder on it. By using variable for it. Not only you do not had to make several trigger for it, but save time and avoid memory leak as well. :thup:
Hold on, I would show you a sample of how to make such a trigger.