I'm working on a damage detection system and the first trigger to add a target to the damage detection trigger is:
Detect Unit 1
Events
Unit - A unit Is attacked
Conditions
Actions
Trigger - Add to Crit <gen> the event (Unit - (Triggering unit) Takes damage)
In theory this seems as if it would continue to add events every time a unit is attacked. Is this considered a leak or would it cause lag later on?
Detect Unit 1
Events
Unit - A unit Is attacked
Conditions
Actions
Trigger - Add to Crit <gen> the event (Unit - (Triggering unit) Takes damage)
In theory this seems as if it would continue to add events every time a unit is attacked. Is this considered a leak or would it cause lag later on?