World Edit Based Questions

Thanatos_820

Death is Not the End
Reaction score
91
Here, I have a few questions based on the World Editor and it's triggers:

1. Where can I get a UMSWE Editor without registering at the sites?

2. I need to make a combo trigger when you press A, B, C, or whatever you attack when the message says to? In other words, you attack and do another attack after quickly pressing the command, but miss an opportunity to attack again when you don't do it quickly enough.

3. I need a trigger where when a certain hero kills any other hero, he says something like: You deserved that fool!
 

W!†A_cRaft

Ultra Cool Member
Reaction score
28
3.

This is written without WE:

Code:
Events-
    Unit - A unit dies
Conditions-
    (Triggering unit) is a hero equal to true
Actions-
    Game - Display to all players (You deserved that fool!)

No not to all players to (owner of dying unit)

Also done without WE
 

Thanatos_820

Death is Not the End
Reaction score
91
No that's not what I mean. Close, but not exactly what I meant. Okay, for example:

I have 2 heroes: Vandalar and Arcanus. Now, when Vandalar kills a hero, I want him to say something like: You deserved that fool or I'll burn you in Hell. Now when Arcanus kills a hero, he will say something different like: Don't be reckless or Might cannot defeat knowledge. You see what I mean? I want certain heroes to say something different than the all of the other heroes when they kill other heroes.
 

yamifowl

Member
Reaction score
2
Use the samething, but insert conditions:
"Killing unit is equal to unit of type (Arcanus)"
Then the action:
"Display to owner of dying unit: Might cannot defeat knowledge..."
=D
I don't know how to make it random but I'm sure someone here can tell you...
=D
 

Nigerianrulz

suga suga how'd you get so fly?
Reaction score
198
Code:
Killing
    Events
        Unit - A unit Dies
    Conditions
        (Killing unit) Equal to (Vandalar<gen>)
        (Dying unit) Equal to (Arcanus<gen>)
    Actions
        Game - Display to (All players) the text: blah blah blah

you must create a trigger for all heros
 

SFilip

Gone but not forgotten
Reaction score
634

Thanatos_820

Death is Not the End
Reaction score
91
Code:
Killing
    Events
        Unit - A unit Dies
    Conditions
        (Killing unit) Equal to (Vandalar<gen>)
        (Dying unit) Equal to (Arcanus<gen>)
    Actions
        Game - Display to (All players) the text: blah blah blah

you must create a trigger for all heros

You sure about the unit type trigger for Arcanus? I want him to be "out" of the map's vision, but he'll be in a tavern, I don't want him outside like a campaign map.

> Where can I get a UMSWE Editor without registering at the sites?
http://www.wc3campaigns.net/tools/umswe/index.html
Why do you need it BTW?

Well, do you know |]ark One's HeroRPG? I need to borrow some of the triggers he has but I'm not stealing his campaign. But thanks anyway to those who tried to help (+rep to all who tried).
 
M

Mythic Fr0st

Guest
hmm

for random
make a string var array 1 name Arcanus
Code:
Event - Map init
Conditions
Actions
set Arcanus[1] = Don't be reckless
set Arcanus[2]=  Might cannot defeat knowledge

Event - A unit dies
Condition triggering unit equal to blah
Killing unit equal to Arcanus
Actions - game display Arcanus[Random number between 1 and 2]
 
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