Zombie Gold Bounty = 0 ?

AlExAlExAlEx

Member
Reaction score
7
Okay , i alocated the zombies to brown..i want it so that when i/someone kills one to get +2 gold..but they don't..why ?
 

Ghan

Administrator - Servers are fun
Staff member
Reaction score
889
Did you turn Gives Bounty to On for that player?
I believe it's the Set Player Flag option....
 

NullCurrent

( ゚ε ゚)
Reaction score
110
I don't have my WE open, but it should look something like this.
Code:
Event-
Unit - Unit dies
Condition-
Unit-type(of dying unit) is equal to Unit-type(Zombie)
Owner of Unit(dying unit) is equal to Brown
Trigger-
Game - Add 2 gold to Owner of unit(killing unit)
Floating Text - Create Floating text that says "+2" ... with tint... etc.
Floating Text - Disable permanance.
Floating Text - Set Velocity to X at 90 degrees angle
 

waynebebay

New Member
Reaction score
0
I don't have my WE open, but it should look something like this.
Code:
Event-
Unit - Unit dies
Condition-
Unit-type(of dying unit) is equal to Unit-type(Zombie)
Owner of Unit(dying unit) is equal to Brown
Trigger-
Game - Add 2 gold to Owner of unit(killing unit)
Floating Text - Create Floating text that says "+2" ... with tint... etc.
Floating Text - Disable permanance.
Floating Text - Set Velocity to X at 90 degrees angle

Wth?

No. Do it the simple way.

Initialize the map with the following trigger:

Trigger:
  • Player Group - Pick every player in (All players) and do (Actions)
    • Loop - Actions
      • Player - Turn Gives bounty On for (Picked player)


Then simply go into the Object Editor, find the zombie and go down to the Bounty fields. Enter this :

Stats - Gold Bounty Awarded - Base - 1
Stats - Gold Bounty Awarded - Number of Dice - 1
Stats - Gold Bounty Awarded - Sides Per Die - 1

Aaaannnnndddd... Done.
 

AlExAlExAlEx

Member
Reaction score
7
Wth?

No. Do it the simple way.

Initialize the map with the following trigger:

Trigger:
  • Player Group - Pick every player in (All players) and do (Actions)
    • Loop - Actions
      • Player - Turn Gives bounty On for (Picked player)


Then simply go into the Object Editor, find the zombie and go down to the Bounty fields. Enter this :

Stats - Gold Bounty Awarded - Base - 1
Stats - Gold Bounty Awarded - Number of Dice - 1
Stats - Gold Bounty Awarded - Sides Per Die - 1

Aaaannnnndddd... Done.
No ! Not done
Code:
- Expansion-only trigger functions, types, or values are being used (Trigger Editor)
- Trigger functions with multiple sub-functions are being used (Trigger Editor)
RoC..not TFT :D
 

AlExAlExAlEx

Member
Reaction score
7
I'm cursed to say it in all topics XD , so i personnaly have TFT(that's why i have that text and shows me :thup: that will be TFT) but all my class-mates and warcraft friends don't have TFT..so i'm limited to RoC because of my friends.
 

Karst

Member
Reaction score
4
I hate to sound unhelpful, but you should probably make your classmates get TFT. I don't think there's any easy way of doing this in RoC, in fact you can pretty much forget doing any sort of even slightly advanced stuff in RoC.
 

Karst

Member
Reaction score
4
Well, if "Player - Turn gives bounty on" is TFT exclusive, then all you can do is either give the units to Neutral Hostile, or create a trigger something like this:

I don't have my WE open, but it should look something like this.
Code:
Event-
Unit - Unit dies
Condition-
Unit-type(of dying unit) is equal to Unit-type(Zombie)
Owner of Unit(dying unit) is equal to Brown
Trigger-
Game - Add 2 gold to Owner of unit(killing unit)
Floating Text - Create Floating text that says "+2" ... with tint... etc.
Floating Text - Disable permanance.
Floating Text - Set Velocity to X at 90 degrees angle

Although as said, I'm pretty sure Floating Text is TFT-exclusive.
 

Tom Jones

N/A
Reaction score
437
:D

It's not the player flag action that's TFT exclusive, it's the player group multiple action.

So do as suggested in post 4, just set base to 2, number of dice and sides to 0, and change the action to:
Trigger:
  • Actions
    • Player Group - Pick every player in (All players) and do (Player - Turn Gives bounty On for (Picked player))
 
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