Sooda
Diversity enchants
- Reaction score
- 318
Any ideas how to check JASS code on Linux? I have for JASS highlighting Vexorian jEdit modes.
Java would work also, I'm pretty sure it runs on every machine.
jasshelper.exe --scriptonly <path_to_common.j> <path_to_blizzard.j> <path_to_input.j> <path_to_output.j>
wine jasshelper.exe --scriptonly <path_to_common.j> <path_to_blizzard.j> <path_to_input.j> <path_to_output.j>
function main takes nothing returns nothing
call InitBlizzard()
endfunction
I don't know if you saw my post over in the massive JassHelper thread on wc3c; I was wondering about the feasibility of a line prefix that works like an inverse of [ljass]//! novjass[/ljass], whereby the line is considered commented to the World Editor's syntax checker but is still compiled by JassHelper. Using it would be as easy as find all-replace line breaks with line break+prefix.It is a problem when people use newgen crap to make their maps. Because they paste vJass code directly to triggers.
I didn't see such post but the idea has no practical use. It would still require we to modify newgen crap maps. And adding a //! vjass prefix to every single line of our code will ... suck, really, a lot. //! import is really easier and when you get used to it you become much faster at doing code stuff than when using newgen crap.I don't know if you saw my post over in the massive JassHelper thread on wc3c; I was wondering about the feasibility of a line prefix that works like an inverse of //! novjass, whereby the line is considered commented to the World Editor's syntax checker but is still compiled by JassHelper. Using it would be as easy as find all-replace line breaks with line break+prefix.