What's a good unit or way to make fighters and jets? I'm working on a history project and I need to show air craft battles but I'm not sure how to make them "dog-fight", i.e. go forward, but shoot in the same motion and then circle around. I could completely trigger it but that seems like more...
(Not sure if this is the right forum...)
I'm planning on putting a lot of work into learning JASS after the holidays. I'm currently beginning a project that I will need to use JASS for eventually. I'm curious though, are simple functions like setting up the game still noticeably better in...
What would be the best way to make a skill where a unit can "take cover" behind an object for extra defense / whatever? Is there a simple trigger / skill that I can use or would I have to make a whole system for this? I was considering (and still am) using Mechanical Form and forcing the player...
The spelling and grammar in this topic is appalling. And this game idea sounds incredibly boring.
Convince me I want to play this game because right now I will not.
Unfortunately he has us all mystified and wanting more, which is by design the objective. Otherwise this would be dead in the water be it even started.
Gals I understand we shouldn't be given the direct answers to whatever the problems he will give us are, but hell some of us have never even TRIED a JASS trigger and we expected to make one from scratch and fix the errors of another?
It wouldn't serve me well to start asking "How do you start...